Personally, I think feasible economics make the game far more interesting than it would otherwise be. Generals have always had to deal with logistics and things like keeping their troops paid and their companies up to strength; the strategic map stuff deals with all of this, and provides an interesting context for my glorious victories.
A perfect and masterful victory is great, but it is all the more sweet when it saves the capital from siege, or seizes a strategic pass or bridge, or gives me the port I need for my hordes to spread out across the seas to conquer new lands.
If people [b]just[/b[ want to fight battles, then they can with the current TW games. If, instead, they want "arcade strategy" or "strategy lite" then they can toggle the strategic difficulty way down, while cranking the battle difficulty way up (this seems to help the AI aggressive factions too, if RTW:BI is anything to go by, which means more mighty battles!).
CA could always make a new, even less "realistic", strategic system (maybe have an "arcade strategy" option, like they have an "arcade battle" option?), but to remove strategic concerns totally from the game would rob of it of a huge part of its appeal, and its charm - at least as far as I am concerned.
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