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  1. #1

    Default Re: Help with starting off - SHOGUN

    Quote Originally Posted by Quietus
    Don't try to hold Shinano if you get attacked by a strong force. Withdraw you forces and concentrate on Hojo. There's another province in there Northwest of Shinano, the name I forgot, but you may have to withdraw from it as well.

    Also, NEVER make alliances with your neighbor .
    I cannot agree with that.
    Every fraction have favoured enemy, and favoured ally. Playing Takeda, i found, that allying with Imagawa was easy, and that alliance was long and strong. And I had difficulty with Oda and Hojo. Hojos are treacherous, and Oda rejected every alliance attempt.
    Takeda have main advantage cos they have cavalry, while the other fraction may build only archers or yari.
    First thing to remember playing Takedas. Dont bother with provinces surrounded by mori clan. Sooner or later they will be taken by that clan. Concentrate on protecting Kai province, and expand in this teritory. Attack Hojo clan ASAP, attacking that province with river. You must strike the next one with Hojo castle, efectively cutting them off the reinforcements. Seal the alliance with Imagawa, and wipe the Hojo clan, taking that rich provinves. Uesugi usualy hit the falling Hojo from the back, taking their provinces. After conquering as much Hojos lands as you can, Attack uesugi. First attack must be targeted at that huge, long province, where their castle is. That province have very huge income, and is main troop producer for Uesugi. Use cavalry to deal with mobs of archers, while tying their yaris with yours.
    And after anihilating Uesugi as well, you will have probably have more incom, than any other fraction. And expand further.

    In battles, try to learn in how efectively use every unit.

    Yaris(samurai - leave ashigarus at home) are best for keeping enemy cavalry at bay, or tying enemy yaris.
    When No-dachi will be available, use them to deal with enemy Yaris.
    Monks are excelent unit for killing enemy infantry.
    Archers soften enemy units, lowering their morale before melee. Also, they are useful in defending battles.
    Cavalery have couple roles on battlefield.
    First, they are excelent to deal with enemy archers.
    Also, flanking is easy with cavalry. And when enemy breaks and starts fleeing, cav chase them, killing more enemies.
    Naginata are best at defence. Use them defensively to pin some hard unit in place.
    Heavy cav is best used against monks, naginatas and enemy cav.

    Basic tactic is to form Yari wall (few units of Yari samurai), and engage the enemy. You may soften them first with archer fire, or flank them with cav.
    For breaking enemy Yari wall, use monks or nodachi.

    I cannot help you further, cos exploring many battle tactics is the essence of TW.

    Good Luck
    "Only the dead have seen the end of war"

  2. #2

    Default Re: Help with starting off - SHOGUN

    Quote Originally Posted by Asmodai
    I cannot agree with that.
    Every fraction have favoured enemy, and favoured ally. Playing Takeda, i found, that allying with Imagawa was easy, and that alliance was long and strong. And I had difficulty with Oda and Hojo. Hojos are treacherous, and Oda rejected every alliance attempt.
    Takeda have main advantage cos they have cavalry, while the other fraction may build only archers or yari.
    First thing to remember playing Takedas. Dont bother with provinces surrounded by mori clan. Sooner or later they will be taken by that clan. Concentrate on protecting Kai province, and expand in this teritory. Attack Hojo clan ASAP, attacking that province with river. You must strike the next one with Hojo castle, efectively cutting them off the reinforcements. Seal the alliance with Imagawa, and wipe the Hojo clan, taking that rich provinves. Uesugi usualy hit the falling Hojo from the back, taking their provinces. After conquering as much Hojos lands as you can, Attack uesugi. First attack must be targeted at that huge, long province, where their castle is. That province have very huge income, and is main troop producer for Uesugi. Use cavalry to deal with mobs of archers, while tying their yaris with yours.
    And after anihilating Uesugi as well, you will have probably have more incom, than any other fraction. And expand further.
    As Takeda. I just attack Mori and ally with Oda, but never ally with Imagawa.

    Oda can either attack Uesugi, Mori or Imagawa. If I ally with Imagawa and Mori, Oda can also ally with them. But Oda cannot attack me and break the alliance.

    Quote Originally Posted by blazer-glory
    One thing that crossed my mind was how can you tell if your defeat was down to lack of numbers and not bad tatics?
    Just compare numbers and troop quality.

    Don't try to kill all the units, just rout them. Once they rout, then you can pounce en masse. Keep your forces close and try flanking with Yari Cavalry or No Dachi samurai on Wedge formations.

    Have you tried chain routing? Just rout one end of the enemies' line and the whole line will break apart like a zipper. :)

    edit: :cough: spelling :cough:
    Last edited by Quietus; 02-19-2006 at 02:20.

  3. #3
    Member Member blazer-glory's Avatar
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    Default Re: Help with starting off - SHOGUN

    Ive started playing this on the easy setting. Is there alot of difference between the different skill settings?

  4. #4
    aka AggonyRom Member Ghost of Rom's Avatar
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    Default Re: Help with starting off - SHOGUN

    Generally each difficulty level will add morale to enemy troops which makes them fight longer before running. The ai will also add a few more calculations above easy so that it's tactics are a bit better. (i.e. on easy the enemy will not ambush). The normal setting is not overpowering for a beguinner.

  5. #5
    Senior Member Senior Member econ21's Avatar
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    Default Re: Help with starting off - SHOGUN

    I think normal is the "fair" difficulty level, where neither you nor the computer get any bonuses in combat. I try to play at that level as then the unit match ups are intuitive and feel right. To be honest, with Shogun I don't think I played above normal - IIRC, the game is not easy. Last time I played it as Oda, the AI fought me to a standstill - Hojo horde ). Never did that in MTW or RTW.

  6. #6
    Member Member blazer-glory's Avatar
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    Default Re: Help with starting off - SHOGUN

    Quote Originally Posted by Simon Appleton
    To be honest, with Shogun I don't think I played above normal - IIRC, the game is not easy. Last time I played it as Oda, the AI fought me to a standstill - Hojo horde ). Never did that in MTW or RTW.
    Even more reason for me to play it on easy!

  7. #7
    Member Member blazer-glory's Avatar
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    Default Re: Help with starting off - SHOGUN

    Still a little confused about how units can move about the map. Can they only move to adjancent regions or can they be selected and placed on any of your territories?

  8. #8
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: Help with starting off - SHOGUN

    Quote Originally Posted by Rom
    Generally each difficulty level will add morale to enemy troops which makes them fight longer before running. The ai will also add a few more calculations above easy so that it's tactics are a bit better. (i.e. on easy the enemy will not ambush). The normal setting is not overpowering for a beguinner.
    I thougth the S:TW difficulty bonuses were identical to M:TW: at easy you get a morale bonus; at expert the A.I. gets one. Also the A.I. gets more clever at higher difficulty (and receives a slight stat bonus as well).
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    Camel Lord Senior Member Capture The Flag Champion Martok's Avatar
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    Default Re: Help with starting off - SHOGUN

    Quote Originally Posted by Ludens
    I thougth the S:TW difficulty bonuses were identical to M:TW: at easy you get a morale bonus; at expert the A.I. gets one. Also the A.I. gets more clever at higher difficulty (and receives a slight stat bonus as well).

    This is my understanding as well. On Normal and Hard, neither the player nor the AI gets any sort of bonus/cheat; everyone's on a level playing field.
    "MTW is not a game, it's a way of life." -- drone

  10. #10
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: Help with starting off - SHOGUN

    Quote Originally Posted by Martok
    This is my understanding as well. On Normal and Hard, neither the player nor the AI gets any sort of bonus/cheat; everyone's on a level playing field.
    I understood that the A.I. did get slight stat bonuses on hard and expert. From Froggy's Beginner's Guide:
    There are four difficulties, easy, normal, hard and expert. Your difficulty will decide how much money you start off with, any bonuses given to you or the AI and what tactics the AI will use on the two maps. Starting funds are as follows:
    Easy = 10000 florins
    Normal= 8000 florins
    Hard = 6000 florins
    Expert = 4000 florins
    On easy the player will get an extra +4 to morale in battle, making it harder for the AI to rout your troops. On expert the AI get this bonus. Normal and hard don't give anyone a bonus. The AI will use different tactics on the battlefield depending on your difficulty. Here is a list provided by GilJaySmith, one of the developers of Total War:
    - On expert the AI gets a morale bonus - on easy the player gets one
    - On hard and above, AI skirmishers will try to avoid being pincered
    - On easy the AI will not consider going into loose formation to avoid being shot at
    - On easy the AI will not consider outflanking, double-envelopment, or stop-and-shoot tactics
    - On easy the AI won't move troops out of the way of castle walls that may be about to collapse
    - On easy the AI will try to hide rather than flee if the battle is going badly
    - On easy the AI will not try ambushes
    - On easy the AI will not try the 'appear weak' battle plan
    - The AI is more likely to deploy in woods on harder difficulties, and less likely to camp near the red zone on easier difficulties
    - The AI is more likely to consider scouting the map to find the rest of your army if it can't see it all on higher difficulties
    - On easy the AI will not skirmish
    - On higher than easy, the AI will specifically consider sh00ting at your artillery
    - On easy the AI will generally attack rather than defend, and will not consider withdrawing for a much longer time
    - On higher than easy, the AI will check to see if it's marching into enfilade fire when attacking your main body
    - On easy the AI may come out of a wall breach to chase you if you attack and are repulsed

    In addition to these changes LongJohn (another developer) says the following: The combat strength of the a.i. units is affected by the difficulty level.
    On easy its combat effectiveness is reduced by 30-40% (can't remember the exact figure).
    On hard it's increased by 10-15%, and on expert its 30%. 30% being around 75% of the increase you'd get from 1 valour upgrade.
    But this is about M:TW, not S:TW.
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