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Thread: Since America and Azteks are included, what is the best way to implement?

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    Default Since America and Azteks are included, what is the best way to implement?

    Since America and Azteks are included, what is the best way to implement?


    We don't have a choice and I am very skeptical. I want to give the benefit to CA, so I started thinking, what would be the right way to do this so that it would feel right?

    Some ideas:

    Leave American map out until the end game. If America is not even an option until a defined event (like Marius). Once the event occurs, the campaign map could expand to include the Americas.

    Include much of the Carribean and allow for players to build cities from otherwise non-existant tribes, so as to make it "feel" like a colony. Make the beginning portion of this colonial period heavily reliant on resource trading (good use for merchants?) and attempt to represent the importance of naval warfare at this time. After all, this is when gunpowder and cannons was really taking center stage. I'm thinking Sid Meir's Pirates here......


    Any ideas folks?
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  2. #2
    Cynic Senior Member sapi's Avatar
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    Default Re: Since America and Azteks are included, what is the best way to implement?

    No, but yours sound good!
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  3. #3

    Default Re: Since America and Azteks are included, what is the best way to implement?

    Maybe even have this map not appearing with visible geographic shapes, but completely black - so there is really the feeling of discovering a new world.

    And don't make it too profitable to raid the Aztecs and establish colonies, so the game won't be a race to go oversees. I would not like it, if it was kind of a sure winning strategy to go overseas as soon as possible.
    I think it's ok, if you have to thow in a considerable amount of resources to establish yourself in America and that you should feel the lack of these resources on the European theatre. So in my opinion, it should have quite balanced pros and cons to cross the sea. Maybe in a way, that you even don't make the journey in every game or with every faction.

    And I do hope for a real Colonization Total War Expansion!

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    Member Member Zenicetus's Avatar
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    Default Re: Since America and Azteks are included, what is the best way to implement?

    My $.02.... maybe there should be a lockout for the first few hundred years, just based on limits in naval technology. But it shouldn't be restricted to some arbitrary date once you're in the middle to end game. If history had played out a little differently.... with less repression of science, or maybe an Arab conqueror who preserved ancient learning and focused on shipbuilding and navigation tech... it's possible that the New World would have been "discovered" and colonized at an earlier date. I could see the date being pushed back 100 years or so, if the "dark ages" had been a little less dark and chaotic. Rewriting history is part of the fun with this series.

    It's likely that building an ocean-crossing ship will be at the end of the port/navy tech tree anyway, tied to the largest and most developed cities. That should put an automatic damper on getting there too early.

    I do agree that the full campaign shouldn't bcome a mandatory race to the New World. If your faction is starting to dominate the endgame, then you should be able to win the campaign without the New World, even if it means blocking a competitor from reaching it. There should be more than one pathway into the endgame.
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    Default Re: Since America and Azteks are included, what is the best way to implement?

    And don't make it too profitable to raid the Aztecs and establish colonies, so the game won't be a race to go oversees. I would not like it, if it was kind of a sure winning strategy to go overseas as soon as possible.
    I think it's ok, if you have to thow in a considerable amount of resources to establish yourself in America and that you should feel the lack of these resources on the European theatre. So in my opinion, it should have quite balanced pros and cons to cross the sea.
    Well, now here you have a good point. Why not both? Why not make it almost prohibitively expensive to cross over and make the benefits realizable after a further investment. And that benefit should be very powerful indeed. After all, Spain did become quite powerful in the early part of the era until it was knocked out of play by the combined attacks on Spanish Navy by world players (Hence the value of pirates and privateers).


    But seriously, if the investment is made it should be so expensive as to detract from the european theatre. The resulting consequence is a huge boost in power. Makes sense to me.....
    "Great spirits have always encountered violent opposition from mediocre minds." -Einstein

    Quote Originally Posted by Pannonian View Post
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    Time Lord Member The_Doctor's Avatar
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    Default Re: Since America and Azteks are included, what is the best way to implement?

    According to the interview from a magazine that was posted here a while ago, you need a certain technologies before you can get to America. It could be like gunpower in MTW or like Marius in RTW.

    From the interview it sounds like the only reasons to go to America are:
    -Money
    -Converts, to make the Pope like you.

    Personally, I like that it will be a small part of the game and that it is only in it to set the scene for an expansion that will cover the next 100 year after M2TW ends.

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