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Thread: Terrae Expugnandae 2.0

  1. #1
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Terrae Expugnandae 2.0

    Alright, here it is, my last public release to the community before my retirement

    Screenshots

    http://www.twcenter.net/forums/showt...596#post742596

    ============================================

    OVERVIEW OF MOD

    ============================================

    TERRAE EXPUGNANDAE "Lands to Conquer"

    This mod was done to try and make RTW better by improving the gameplay and making it more fun. It does not aim to be
    historically accurate. It just trys to make Rome better, which i think it does and i hope you agree. Hope you have fun
    playing this mod.

    COMPATIBILTY:
    This mod is for RTW 1.5. It may work with 1.3 but it WILL NOT WORK with 1.0, 1.1 or 1.2.

    Terrae Expugnandae 1.1 save games are NOT repeat NOT compatible with this version.

    ============================================

    CHANGES - WHAT THE MOD DOES

    ============================================

    -reskins for nearly every unit for every faction

    -Mundus Magna v3 new camapign map as a provincial campaign

    -Genetics, Ageing, Family and Health traits and ancilliaries added in

    -new sprites for reskinned units

    -SignifierOnes animation pack implemented

    -longer lasting battles

    -reduced upkeep for units so you and the ai can field larger armies

    -recruitable generals - but they are expensive

    -night battles added in to campaign, and torches added to night battles!

    -unified rome - now only one roman faction, so no annoying senate!

    -new battlemap and campaign map icons for romans, thrace, macedon, gauls, germania, britons, numidia, carthage

    -new battlemap banner for greece, thrace, romans, thrace, numidia, carthage, macedon, gaul, germania, dacia, britons

    -reskinned agents for all factions with a new faction colour

    -urban cohort, praetorian cavalry, war dogs, flaming pigs and arcani removed

    -romans can only build siege equipment after the marian refroms

    -new unit added - imperial heavy cohort for the romans - please dont spam them or it will make the game too easy as the romans

    -no more machine gun arrow towers in sieges, rate of fire is much much slower

    -each factions campaign ai tweaked slightly to make them stronger

    -realistic horse mod by pinarius included

    -rebels are stronger so it is a challenge expanding

    -peasents no longer recruiable in campaign

    -more starting money for all factions - greatly increases the challenge

    -rebels no longer get peasents, now they are a challenge to fight!

    -skymod courtsey of Archer

    -new forts courtesy of lt1956

    -single player historical battles are still playable - i have made all of them work with this mod apart from Telamnon which
    doesn't work for some reason.


    ============================================

    INSTALLATION INSTRUCTIONS

    ============================================


    This mod is very simple to install, simply extract the files to your RTW directory eg:

    C:\Program Files\Activision\Rome - Total War

    Then just play rome and enjoy

    You will need a program capable of extracting .rar files to install, eg. WinRar or WinAce.


    ============================================

    COPYRGIHT

    ============================================


    A great big THANK YOU!!!! to all those modders who let me use their material in this mod.
    Any o the changes that are not copyrighted to the various modders below is my work.

    Webbird - for use of his greek, carthaginian and barbarian skins
    werner - for doing the sprites
    lt1956 - for the new forts and icons
    SignifierOne- for his amazing animations pack
    Pinarius - for his realistic horse mod and elements of his skins
    GODzilla - for use of elements of his skins
    Warspite - for use of his eastern, numidian and merc skins
    Augustus21 - for use of his phalagnites
    Hobbes - for the Mundus Magna 3
    Ngr - for the Mundus Magna 3
    Archer - for use of the Skymod
    Kali - for use of his parthian skins
    Malrubius - for use of the GAFH mod
    The Trivium Organization - for various bits
    Vercingetorix - for the tools to mod RTW

    Thanks to Razor for thinking of the very cool name for the mod.

    If you would like help with installing this mod or would like to comment on it contact me at either twcenter.net forums or
    stratcommandcenter.com forums if you are registered there. My username is lusted at twc and cemendur at scc forums.

    If you are not registered at the forums, you can email me at: cemendur@hotmail.co.uk

    You may not use any parts of this mod without the permission of the relevant artists. Contact me to ask for permission for
    the parts of the mod i have done
    Last edited by Lusted; 03-22-2006 at 10:25.

  2. #2
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Re: Terrae Expugnandae 2.0

    Hotfix link added.

  3. #3

    Default Re: Terrae Expugnandae 2.0

    It's great mod! You've done some great work with it Lusted (cemendur).
    It's sad to see yet another good modder leave


    The Fourth Age: Total War - Map Manager, Editor and Coder

  4. #4

    Default Re: Terrae Expugnandae 2.0

    i could wait to play this mod and then when the game was laoding it said that some roman general thing in the data/models file was missing and then it ctd. whats up with that? perhaps u could fux this or make a mod that actually works

  5. #5
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Re: Terrae Expugnandae 2.0

    Insults are never necessary. My mod does work, it is one smalll typo that is the problem. The hotfix fixes this problem. Download that and it will allow you to play the campaign. There is a reason that i created the hotfix. Link tot he hotfix in first post or in my signature.
    Last edited by Lusted; 02-18-2006 at 16:22.

  6. #6

    Default Re: Terrae Expugnandae 2.0

    sorry if that came off bitchy. i wasnt insulting your mod i was very exited for it. thnx for the hotfix but what exactly am i supposed to do with it?
    Last edited by torguskhan; 02-18-2006 at 16:28.

  7. #7
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Re: Terrae Expugnandae 2.0

    Just extract it to your RTW folder like you did the actual mod.

  8. #8

    Default Re: Terrae Expugnandae 2.0

    i love your mod very very very much but everytime i chose to do battle myself the game ctd. is this a bug, but your mod is great

  9. #9
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Re: Terrae Expugnandae 2.0

    Have you installed to a clean rtw 1.5?

  10. #10

    Default Re: Terrae Expugnandae 2.0

    Quote Originally Posted by Lusted
    Have you installed to a clean rtw 1.5?
    Yeah. I fresh installed it, installed barbaian invasion, and patched it to 1.5. it works. but it ctd and when i reload it im where i left off b4 it ctd.

  11. #11

    Default Re: Terrae Expugnandae 2.0

    Hey, Lusted i played your mod and i must say that it's great, but i think that there are alot of ctd's in the game. For example: Egyptians crash on custom battle.

    I hope you'll release a small patch, so everything works perfectly.
    -A dead man cannot bite-


    -If a man does not know to what port he is sailing, no wind is favourable-


    Mediterranean: Total War member.

  12. #12
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Re: Terrae Expugnandae 2.0

    I intend to, thoug hi have not had crashes with egyptians myself.

  13. #13

    Default Re: Terrae Expugnandae 2.0

    Well, that's really strange, on TWC someone said that he crashed to desktop when using the Legionary Cavalry. It seems like everyone has it's own specific bugs.
    -A dead man cannot bite-


    -If a man does not know to what port he is sailing, no wind is favourable-


    Mediterranean: Total War member.

  14. #14
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Re: Terrae Expugnandae 2.0

    It does, some people have crashes with some units that ther people can play fine with.

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