Results 1 to 6 of 6

Thread: Max poly count for unit models

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
    Join Date
    Feb 2004
    Location
    UK
    Posts
    5,752

    Default Re: Max poly count for unit models

    Remember, a good texture can compensate for poly's in sooo many ways..

  2. #2

    Default Re: Max poly count for unit models

    Thanks again guys!

    Yep a good texture goes a long way...

    Actually the texture for the torso and upper legs allowed me to save about 100 polygons compared to the rtw model i was referencing but the unit i am modelling has incredibly bumpy boots and arms so that surplus was eaten up.
    It's just a goddamn popularity contest with you kids, isn't it!
    Superintendent Chalmers

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO