Well at edit mesh, go to smoothing groups and unclear them all of them. After export the model and this should fix the shining. This also happens with the battle models so when you're making lods for them you should check every's mesh smoothing groups of each lod since it's quite noticable when you're zooming. As you may notice after you unclear the smoothing groups the light will be casted on the mesh differently, in fact the faces will shine only if they are seen exactly from the front and not in other angles.
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