descr_event_images.txt is where it's at. Read the narrative at the top and it tells you the automatic path that it looks for fo the image. However you should be able to override that as Kagemusha does here.
descr_event_images.txt is where it's at. Read the narrative at the top and it tells you the automatic path that it looks for fo the image. However you should be able to override that as Kagemusha does here.
Last edited by Epistolary Richard; 02-16-2006 at 19:11.
Epistolary Richard's modding Rules of CoolCool modders make their mods with the :mod command line switch
If they don't, then Cool mod-users use the Mod Enabler (JSGME)
Cool modders use show_err
Cool modders use the tutorials database
Cool modders check out the Welcome to the Modding Forums! thread
Cool modders keep backups
Cool modders help each other out
Thanks ER![]()
Well i did say to the best of my knowledge.
Creator of:
Lands to Conquer Gold for Medieval II: Kingdoms
It's possible to change them, not to add more events. You can 'remove' them by defining a path that doesn't exist, then the graphic won't appear. The event will still however.Originally Posted by Dol Guldur
Epistolary Richard's modding Rules of CoolCool modders make their mods with the :mod command line switch
If they don't, then Cool mod-users use the Mod Enabler (JSGME)
Cool modders use show_err
Cool modders use the tutorials database
Cool modders check out the Welcome to the Modding Forums! thread
Cool modders keep backups
Cool modders help each other out
Thanks ER... will test and inform my findings ...
Cheers.![]()
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