Actually, on re-reading that, I see something I missed:
That sounds to me like the choice won't actually be a fixed "either-or" choice for provinces. Rather, you'll be able to change a castle province to a city province, but at a cost.Originally Posted by Servius1234
So the essential concept seems to be more along the lines of, say, establishing a castle when first capturing a province or when the province is still hotly contested, and converting it to a centre of commerce and population later in the game.
That makes some sense to me, I think I can accept that as a game mechanic.
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