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  1. #1

    Default Re: For anyone who hasn't read the UK PC Zone M2TW article

    It's the battlefield obstacles that I don't like. I avoid siege battles because of the buggy pathfinding or collision detection or whatever the reason is that causes the awkward behaviour of the units. Now that bugginess is going to be in every battle, no more un-obstructed field battles. I would prefer simple improvements in terrain texturing so the units don't blend into the terrain. Perhaps a traversable dry creek bed or two would be good. But obstacles oh no tell me it is'nt true.

  2. #2

    Default Re: For anyone who hasn't read the UK PC Zone M2TW article

    Quote Originally Posted by IceTorque
    It's the battlefield obstacles that I don't like. I avoid siege battles because of the buggy pathfinding or collision detection or whatever the reason is that causes the awkward behaviour of the units. Now that bugginess is going to be in every battle, no more un-obstructed field battles. I would prefer simple improvements in terrain texturing so the units don't blend into the terrain. Perhaps a traversable dry creek bed or two would be good. But obstacles oh no tell me it is'nt true.
    Models always were a pain, with units getting caught up, not responding etc. I made loads of maps for STW and MTW and on the odd occasion that I added a model to the map, it was in an obscure area so as to not disrupt the battle. I would like to see boggy ground and/or other natural terrain features added to the textures. Natural obstacles that impede units would be a good addition, they would just slow down progress but I do not want to see half a unit stuck around a rock or building

    .........Orda

  3. #3

    Default Re: For anyone who hasn't read the UK PC Zone M2TW article

    Quote Originally Posted by IceTorque
    I would prefer simple improvements in terrain texturing so the units don't blend into the terrain.
    I think this is an important point. I like to play without banners and find it extremely hard to see many units against the ground textures used in RTW when I zoom out. You have to zoom out in MP. So, I have to turn banners on so that I'm not at a considerable disadvantage, but even with banners on you can't always determine what kind of unit you're looking at when it blends into the ground texture.

    Related to this is the tendency for difficult viewing to produce headaches. If you get a headache playing a game, you won't want to play it much. RTW battles have a tendency to give me headaches, and I'm not normally bothered by headaches. This was never a problem for me in STW or MTW which I could play continuously for 8 hour MP sessions without getting a headache. I know banners were always on in STW and MTW, but also the men themselves were more easily distinguished against the ground textures.

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  4. #4
    aka AggonyAdherbal Member Lord Adherbal's Avatar
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    Default Re: For anyone who hasn't read the UK PC Zone M2TW article

    I think this is an important point. I like to play without banners and find it extremely hard to see many units against the ground textures used in RTW when I zoom out. You have to zoom out in MP. So, I have to turn banners on so that I'm not at a considerable disadvantage, but even with banners on you can't always determine what kind of unit you're looking at when it blends into the ground texture.
    well it looks like that has improved, judging from some of the screenshots with a higher camera point. Although that might be the result of all the high poly models the screenshots use.
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