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Thread: Further Exploration in Settlement Layout in RTW

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  1. #1
    aka AggonyAdherbal Member Lord Adherbal's Avatar
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    Default Re: Further Exploration in Settlement Layout in RTW

    he means pathfinding maps / streetplans
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  2. #2
    Member Member waitcu's Avatar
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    Default Re: Further Exploration in Settlement Layout in RTW

    you can find in The Third Part of this artical

  3. #3
    Seii Taishōgun 征夷大将軍 Member PROMETHEUS's Avatar
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    Default Re: Further Exploration in Settlement Layout in RTW

    I am having a problem , everytime I edit and export the underlay , even with very sm,all editing it gets this weird unassetment in the soil in fron tof the gate , or where will be the gate when there would be walls .... how can I fix this?


    Creator of Ran no Jidai mod
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  4. #4

    Default Re: Further Exploration in Settlement Layout in RTW

    Prometheus, the underlay overrides the actual ground geography of an area. So if you insert a square of underlay data, in the side of a hill for example, you will notice that the area in the underlay will be perfectly flat, while area all around it will flow naturally into a hill. That's what I think is going on in your picture, notice how the ground is getting higher to the left, but the ground inside the underlay area is not following it and continues to be perfectly straight. Thus the difference between the actual ground and the underlay ground keeps increasing the further left you go, as can be seen happening in the picture.

  5. #5
    Seii Taishōgun 征夷大将軍 Member PROMETHEUS's Avatar
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    Default Re: Further Exploration in Settlement Layout in RTW

    But I didn't even touched the underlay , I just reexported in this picture ...

    Creator of Ran no Jidai mod
    Creator of Res Gestae
    Original Creator of severall add ons on RTW from grass to textures and Roman Legions
    Oblivion Modder- DUNE creator
    Fallout 3 Modder
    Best modder , skinner , modeler awards winner.


    VIS ET HONOR

  6. #6

    Default Re: Further Exploration in Settlement Layout in RTW

    Hmm, I started following the tutorial by messing with the underlay. Even when I didn't mess with anything and merely re-exported I got this error:



    Since the tutorial mentioned importing 'the normal way' I assumed that meant vercingtorix's .CAS tool, is there something else I should be using?
    Last edited by snevets; 08-03-2006 at 19:53.
    Hegemonia Lead Modeller.

  7. #7

    Default Re: Further Exploration in Settlement Layout in RTW

    Ok I have a question here.

    I modded a brand new settlement plan, with many peculiar things which may be causing trouble, but as afr as now the problem is one i am missing.

    I made the overlay things, the underlay things, the collision things, the pathfinding street plans thing, and put all of them in the proper directories. Given my city is brand new and not a remodding of an existing one, i added my own plan_set in descr_settelent_plans and called it for the right city in descr_strat, then started the game expecting a thousand crashes and errors, but the game loaded properly until i tried the atctical view of the city, then...

    The error message says: "non existing item dummy"

    In my own dbb_ files i added the new city model for collisions, with those lines:

    Code:
    k_minas_tirith_collision
    	{
    		stat_cat indestructable
    		localised_name none
    		level
    		{
    			min_health 0
    			battle_stats
    			item		dummy
    			physical_info	k_minas_tirith_INFO.CAS
    		}
    	}
    so i am puzzled: in this tutorial the author says:

    item dummy ;the associated item MODEL
    and given i was not sure which model i had to set there i just used the "dummy" that is set in all other cities in original dbb fiels... how come it works for them and not for my one?

    Have i maybe to create a .cas file with the city itself and put it in the ITEMS folder like normal buildings?

    BUT, here's a pic of the model of the city model:

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