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  1. #1
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Feb 2005
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    Default Re: The starting fow for the faction

    Look in data\text\battle.txt, it governs what the unit type tags say in game, it uses the combiantion of heavy, light, missile spearmen, and whether the unit is cavalry or infantr yot decide which tag each unit uses.

  2. #2
    On the Egyptain throne Member Ahmose's Avatar
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    Apr 2005
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    Default Re: The starting fow for the faction

    You can have a script which runs at the start of the campaign without human intervention, much like the prologue script.

    But you can't save the game till that script has terminated, and it doesn't run when you load. So you can use a script like that to set up starting things.
    Thanks Myrddraal, this is explained what I need to know. Now I am digging into the scripting guides .

    Look in data\text\battle.txt, it governs what the unit type tags say in game, it uses the combiantion of heavy, light, missile spearmen, and whether the unit is cavalry or infantr yot decide which tag each unit uses.
    Thanks Lusted, I am searching the file right now, you helped me a lot.

    Thanks for everyone.
    Now playing and modding for Chivalry Total War Mod although I got Medieval II Total War...

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