A background script developed by Myrdraal (and incorporated in our background script) gives us 4 turns per year (3 RTW summers, and 1 RTW winter). I'm not sure exactly where it is, but the RTW Modification sub-forum would be a good place to look. This script is what causes us to have 1 of every four seasons on the campaign map depicted with snow, among other effects. There are versions that give 12 turns a year, and it can be modified to give any number of turns you want.Originally Posted by Megalos
On top of that, the Data\export_descr_character_traits.txt file contains the implementation of seasons that concerns the generals and admirals. This affects movement of armies and ships in summer and winter, the Olympics, Senate elections, the health of generals, and other things.
The scripting and trait triggers implementing our seasons represent a huge chunk of code and shouldn't be too hard to find if you do a search for "season" in the relevant files.
Note that the traits and scripts involving seasons are interrelated and tied into the campaign in numerous ways, so modifying EB's implementation of one or both will have wide-ranging affects on your campaigns. I wouldn't recommend it.
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