couldn't this be represented by infantry with increased movement points on the campaign map?
couldn't this be represented by infantry with increased movement points on the campaign map?
Or, we could just compromise and get some centaur units!
It would be way more accurate than like, say, putting the Aztecs in the game, I mean who would do that?
Last edited by fallen851; 02-24-2006 at 00:48.
"It's true that when it's looked at isolated, Rome II is a good game... but every time I sit down to play it, every battle, through every turn, I see how Rome I was better. Not unanimously, but ultimately." - Dr. Sane
http://www.youtube.com/watch?v=L6eaBtzqqFA#t=1h15m33s
Silly goose.
MTW 2 has the Aztecs for a reason. It goes to 1580 or whatever(can't remember the press release- for shame), and as anybody knows, "In 1492, Columbus sailed the ocean blue". Plus Cortez came over in the 1520s or so as I recall, but I could be way wrong on that.
And who doesn't want to have the option in diplomacy, "Send Diseased Blankets"? I can say I can hardly wait!
Too bad this was a good idea...
Last edited by fallen851; 02-24-2006 at 08:46.
"It's true that when it's looked at isolated, Rome II is a good game... but every time I sit down to play it, every battle, through every turn, I see how Rome I was better. Not unanimously, but ultimately." - Dr. Sane
http://www.youtube.com/watch?v=L6eaBtzqqFA#t=1h15m33s
Not possible. The relationship between the strat map movement points of Infantry, Cavalry, and Artillery is hard-coded. You can increase or decrease all of them, but not individual units.Originally Posted by mattholomew
You can't give individual units a different speed on the map. They're either cavalry, infantry or siege weapons in all parts of the game; you can't be infantry on the battlefield and be cavalry on the campaign map.Originally Posted by mattholomew
Not that I'm aware of, anyway.
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