I think what Glyndwr was getting at is that Crimea to Kiev doesn't involve a bridge battle and was asking whether the AI is smart enough to make a point of using this route?
Given the number of threads I've read where the Horde gets itself turned into dogmeat trying - and failing - to take Kiev via the bridge route, I would say that it isn't.
I'm wondering if the Horde get any more interesting when you play a faction on the western edge of the map and the Horde are out of your reach when they first arrive. For instance, I'm still playing English and they've reached as far as Brandenburg.
So, rather than one monumental (but potentially tedious) battle where I can get close to eliminating them in a single turn, I will be faced with several dozen individual battles against manageable-sized armies, most of which are less than one full stack. Since you can't catch cavalry with foot troops and my cavalry will mostly get shot down before they can engage hand-to-hand properly, then these could be equally tedious affairs, not to mention repetitious.
The worst part of it is that, if they have spread out this far, then you need to be in a position to lose them as a trading partner before you can even begin to take them on.
Killing them off completely, in two turns, is certainly a laudable achievement but it also removes a large chunk of 'politicking' (sp?) from the game, whereby they are a long-lasting, inconvenient, presence and you may have to set aside wars with your various neighbours and make a joint effort at getting rid of them. (Not easy to arrange, the way the diplomatic AI works).
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