DARTHMOD_fix_V1.0 updated 15/5/2006
This is mostly a gameplay fix provided to DarthMod fans by hearing various requests of playtesters either here in this forum either privately in PM.
So what it includes:
-A really new balance in unit stats that affects mostly elephants and phalanxes.
The elephants will be better balanced (Powerful but vulnerable to skirmishers and mass of phalanx). This was not so clear in Very Hard
battle settings due to the various bonuses given in this occasion.
The phalanxes are now more difficult to break when in cohesion and removed the occasional tossing effect (although sometimes it exists
very rarely but cannot do more in this). Generally will not be too much powerful but more lasting in holding their position.
-Improved the greek-theban formation AI. I have found some flaws which were corrected and also now it is more correctly deployed by
the AI. Previously many times AI started deploying greeks correctly but then made a lot of divides which is not the greek-theban idea.
-Vitally I have concluded in something very unique to Total War AI procedure. "The campaign AI is linked to the battlefield AI".
For example if we choose in desc_strat.txt file an AI faction setting, it affects how the AI will behave also in the battlefield instead of
only the campaign map. This is not proven yet, and it is stated here for all to test differences in battle AI in factions of "greek_cities",
"Macedon", "Seleucid" prior to this darth-fix. I have for example realized that the "balanced smith" AI is the best choice to give for a
heavy phalanx based faction. "Balanced napoleon" is a very good setting for mix of phalanx-powerful cavalry". Other variations give
different AI settings. For example give to greek_cities a "caesar" AI and will try to maneuver and divide his forces too much for the
capability of their phalanxes. I would like very much the testing of this from hard core play-testers or modders to give me light if this is
finally truth!
-Contains also the BI fix that fixes ctds in campaign map.
To install it, unzip it and copy the folder to your Rome - Total War folder (DarthMod_7.5 installation) with the same file structure as provided inside. (Or simply copy the Rome - Total War folder inside to replace your original.
The fix will be progressively updated here as you will mention your comments and provide more solutions to be used for upcoming DarthMod_8.0 Dark Edition
It is recommended to be downloaded immediatelly as it generally fixes and enhances DarthMod even more.
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