It surprises me that the celts are not one of the playable factions of the game considering how many unique units they have and their interesting role in history. I would have choosen them as a playable faction over the samerians at any pace.
It surprises me that the celts are not one of the playable factions of the game considering how many unique units they have and their interesting role in history. I would have choosen them as a playable faction over the samerians at any pace.
Roma locuta est. Causa finita est
Good point, I have also often wondered how CA distinguished the playable from the nonplayable factions (the Celts and Berbers at least should have been playable IMO) All of the other non-playables are essentially just clones of a playable faction, but these two are unique in their unit composition. The Berbers even have a unique building tree.
CA probably thought they would be too difficult to win with, perhaps.
Antagonist
"Society is going down the drain, and it's everybody's fault but ours."
Arthurian Total War Developer
A mod for making all factions playable (inculding emergent factions *as* they emerge in-game) can be found at http://www.twcenter.net/forums/showthread.php?t=38966 it works fine for me and makes the emergent factions really fun to play with.
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