I understand perfectly well why Gtafanboy would want to have a risk style map, I myself fell in love with it the moment I played it - and I played Rome before I played Medieval.
It was easier for the AI to make choices, therefor it was able to produce a challenge, which is what makes Medieval, especially on the harder settings, a challenging game to play.
Yes, there is much room for improvement and a step to improve the map has been made with Rome.
Rome's map was 3D and was a ''living'' map, whereas Medieval had a static world map. Rome's map is prettier but harder for the AI, Medieval's map is not so pretty compared to Rome's but it is way easier for the AI to use.
I for one do not think we should go back to the Medieval /Shogun type of map, I deem it best that CA should perfect this type of world map... and yes there is a lot to be done in that area and I hope they start doing this right now, with M2TW.
So what can we hope for... In my opinion what we need is a 3D living map ( Rome) divided in to invisible for - lack of a better word - barriers which gives the AI limited choices as in Medieval. So as to not render it useless on the Campaign map.
![]()
Bookmarks