I totally agree with your comments. It seems a very obvious thing to do to solve the problem of the unrealistic movement rates in the game.Originally Posted by Ryanus
And what is CA's solution to the same problem? Apparently, to "get away" from the concept of turns as discreet units of time. It's difficult to imagine a more superficial solution. Basically, they're just going to pretend that turns aren't really as long as logic says they are.
Edit: It occurs to me that the simple way to implement such "strategic movement" would simply be to allow units to have cheaper movement costs in undisputed friendly provinces. So for example instead of movement along a road costing say six movement points, it costs only one in friendly territory.
"Friendly territory" would be defined as any friendly controlled province (including allied provinces) that doesn't contain any enemy units. So for example, the appearance of a rebel army in a friendly province would mean you couldn't use the faster movement rate through that province. That would have the additional effect of making the appearance of rebel armies more strategically significant.
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