Quote Originally Posted by screwtype
What was wrong with that? Didn't bother me, it seemed perfectly logical.
It defies logic to imply that ti takes the same time increment to travel by land from Ille de France to Normandy as it takes to sail from Portsmouth to Antioch. :)

In theory yes, in practice it didn't work very well, because the battlemaps are not very interesting anyway.
I've had some good battles actually, perhaps I need to rely on the terrain more than some master commanders - but I always take terrain into account when planning my campaigns in RTW.

It might also work better if the defender were allowed a little leeway in where on the strategic map he chose to set up a defence. But that might require a lot of work for the AI. I suppose you could have hexes that were rated on their conduciveness to defence, so that AI armies could shift to an adjacent hex if it had a better defence rating...
That'd be quite interesting, although processor intensive I think.

Yeah, that sounds sensible. But you'd still want watchtowers for less developed provinces.
So long as they don't look like arse I won't complain too much. ;)