Results 1 to 30 of 37

Thread: Guess I'm not getting this game...

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    EB Token Radical Member QwertyMIDX's Avatar
    Join Date
    Jan 2005
    Location
    Providence, Rhode Island
    Posts
    5,898

    Default Re: Guess I'm not getting this game...

    I've always felt that the 3D map lends itself better to a Zones of Control system than a province system. Basically dynamic (buildable and destrucible as well as captureabel) cities, castles, towns, forts, etc would control a number of spaces around them as would field armies. Such a system would allow for things like the Marches and more conventional border disputes.
    History is for the future not the past. The dead don't read.


    Operam et vitam do Europae Barbarorum.

    History does not repeat itself. The historians repeat one another. - Max Beerbohm

  2. #2
    Yorkist Senior Member NagatsukaShumi's Avatar
    Join Date
    Apr 2002
    Location
    York, England
    Posts
    2,246

    Default Re: Guess I'm not getting this game...

    Personally as long as watchtowers are demolisable I'll be happy, make them buildable yes, but make them demolishable too, it annoys me having to put up with Eastern Watchtowers on grasslands.....ugh.
    RIP TosaInu
    Ja Mata

  3. #3

    Default Re: Guess I'm not getting this game...

    What about the ridiculous 'path blocked' that we see in RTW? You know the one, you have just plundered a city and you want to move your army on. You can see the movement zone and when you click on the proposed destination your army walks into the corner of the plundered city!!! OOPS!!! Sorry ... path blocked. Now that is dumber than anything seen in the previous games

    .......Orda

  4. #4

    Default Re: Guess I'm not getting this game...

    I would prefer a return to the commander/risk style strat map.

    Because, the RTW map just gets too busy. Every turn you need to scan your entire empire for unrest, rebels, agents and wandering enemy armies. With too many small time wasting battles and sieges. Combined with the need to micro-manage and manually move every piece on the board is too much tedium and not enough fun for me. So after I have conquered 30 or so provinces I get tired of it all and stop playing.

    With the risk style map I could easily form a front line and hit the shift key to check my empires status in regards to unrest. Simple agent control, drop on target and forget. Infrequent and huge decisive battles, the option to fight or flee when a region was invaded, This made for a faster and imo a more fun game. I lost count of how many times I conquered the entire map in STW and MTW. I have not completed one RTW game as yet, and I have been playing it for well over a year.

    -IceTorque

  5. #5
    Member Member Alexander the Pretty Good's Avatar
    Join Date
    Jun 2004
    Location
    New Jersey, USA
    Posts
    4,979

    Default Re: Guess I'm not getting this game...

    I really want to get from France to Palestine in under 4 years. They did it all the time in real life. MTW - dozens of years. Rome - half dozen, maybe? Never needed to do that.

  6. #6

    Default Re: Guess I'm not getting this game...

    Going back to the Risk style would be a huge step back and would destroy the franchise. I am quite sure they won't touch this prospect even with a stick.
    When the going gets tough, the tough shit their pants

  7. #7
    MTR: AOA project ###### (temp) Member kataphraktoi's Avatar
    Join Date
    Dec 2002
    Location
    Malaysia and Australia
    Posts
    1,287

    Default Re: Guess I'm not getting this game...

    "Because, the RTW map just gets too busy. Every turn you need to scan your entire empire for unrest, rebels, agents and wandering enemy armies. With too many small time wasting battles and sieges. Combined with the need to micro-manage and manually move every piece on the board is too much tedium and not enough fun for me. So after I have conquered 30 or so provinces I get tired of it all and stop playing. "

    Now you know hard it is to rule an empire

    Some people want realistic games without the realistic drudgery of the small things :P

    You conquer an empire in a day do you? (unless of course in games :P) hehe
    Retired from games altogether!!

    Feudalism TOtal War, non-active member and supporter. Long Live Orthodox Christianity!

  8. #8
    In all things, look to history Member Pontifex Rex's Avatar
    Join Date
    Feb 2006
    Location
    In my cathedral by the sea.
    Posts
    140

    Default Re: Guess I'm not getting this game...

    I've been gaming (table top and computer) since about 1974 and I just love the RTW map. The 'big' units do not bother me, it makes them easier to find the troops. Picking where to fight is easy if you zoom down tight on an area, you can spot hills, valleys, rough ground and so on. There are many provinces where I know the terrian and try to force the battle in certain squares and from certain directions to take advantage of the terrain found therein.

    The idea of haveing to hold all the counties in a province is *not* really historical. Individual castles dominated entire regions in the middle ages and there possession were the keys to a campaign. Field battles were only fought when one side did not feel secure enough to withstand a seige or they neededto expel a foreign army that was only raising a little hell. Most of the time one side would retreat to the fortress and the other would lay seige. The castles were that important to control of territory.

    IMO, the game works surprisingly well as it is (but it does need tweaking) and the occupation of part of a province by the AI forces the player to make a choice go out and chase them off (if strong enough) or hold up in your fortress. Works for me. I also like the fact that policing of the empire and the need to "pay attention to the details" is very important,...that is what empire building (and wargaming) is all about. I see no problem with having to leave behind "patrol" group to watch for and fight rebel bands. I happily construct towers to warn of approaching raiders (small enemy armies) which are also handled by "patrols" send to see them off.

    My request to CA is simple,...more of the same with improvements to AI, please.

    Cheers.
    Pontifex Rex

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO