I've done some searching here and can't seem to find this question asked before. I'd like for steppe factions to be able to destroy walls (as a human player only of course - since the AI can't destroy buildings totally), and so I was wondering if it would be possible to do this.
I would suspect the answer is no, as there is no 'hinterland' preceeding the names in edb, but I just wanted to ask.
edit: Crap. I thought I might have got around it:
I made a new level in EDB.txt as an alternate upgrade for a single steppe faction. All the level did though was allow a diplomat to be recruitable. It did not have any wall upgrade or anything like that. But when I built the structure, the previous wall was still there. I thought maybe it would have disappeared. But the old one still was present. Hmm. Oh well. Try again...
edit2: Well, even if you add negative bonuses to cancel out the walls you put up in the first level, the walls are still there. No use in pursuing that possible way of getting around this. Guess those steppe guys will just have to get used to living in towns.
It's pretty stupid that walls can't be torn down in this game though. pffft.
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