That looks like bump mapping to me. R:TW does not support that, but you can always try "baking" a bump map into the texture and it see if it looks good. Some of the original campmap textures have that already (one of the green ones I believe).
That looks like bump mapping to me. R:TW does not support that, but you can always try "baking" a bump map into the texture and it see if it looks good. Some of the original campmap textures have that already (one of the green ones I believe).
That can be a very interesting field , but I am afraid there are two problems , first not all the graphic cards support the parallax mapping shaders I think , second RTW engine doesn't support them I guess.... we can hope for mtw2 engine , but I doubt it becouse altought CA publicize it as a completely new and innovative system , to me it looks just the same as rtw a bit tweaked as they did for BI ....
Creator of Ran no Jidai mod
Creator of Res Gestae
Original Creator of severall add ons on RTW from grass to textures and Roman Legions
Oblivion Modder- DUNE creator
Fallout 3 Modder
Best modder , skinner , modeler awards winner.
VIS ET HONOR
Well, that stinks about the bump maps!
Oh well, we can still presumably make higher quality textures for the battle maps?
THE AGE OF MANKIND
- Deceased
An engine that supports normal maps, can be made to support relief maps, but I think that Rome doesn't support normal maps, and therefore not relief maps. Parallax maps may be another story of course.
THE AGE OF MANKIND
- Deceased
Sorry for necromancy, but are there any mods that have successfully edited RTW's terrain to be detailed? Kinda like M2TW's![]()
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