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Thread: Morale.

  1. #1

    Default Morale.

    Does anyone know how morale works in the series? I mean, when you see 'Unit scares nearby enemy infantry', does that mean like -2 to the mental status of the nearby enemy infantry?
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  2. #2
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: Morale.

    Quote Originally Posted by x-dANGEr
    Does anyone know how morale works in the series? I mean, when you see 'Unit scares nearby enemy infantry', does that mean like -2 to the mental status of the nearby enemy infantry?
    There is a big list with morale modifiers for M:TW (and S:TW was almost the same) in the M:TW numerology thread, but CA overhauled the combat system so we do not know if it still works the same for R:TW.
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  3. #3

    Default Re: Morale.

    I would really really like to know if morale bonuses stays with a unit like XP does, or if it is only given while the unit is in the province or town where the morale bonus is being granted.

  4. #4
    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default Re: Morale.

    So would I. Is there no way of testing this from the range descriptions?

    BI 1.6...

    Poor morale = 1-2
    Average morale (no description in-game) = 3-7
    Good morale = 8-11
    Excellent morale = 12+

    I recruited a 7-morale unit in a settlement that gave a +1 morale bonus but no change from average to "Good" in unit description occurred. So annoying. :(
    Last edited by Dol Guldur; 02-23-2006 at 12:48.
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  5. #5

    Post Re: Morale.

    Is 64 the max value for morale? I can remember reading Red Harvest's test results (think it was from the hard-coded limits), where he used something like 99 but found that this gave results close to what he'd got @ 64. I think 64 would make sense, being that some exisiting areas of the files use powers of 2, EG 2, 4, 8, 16, 32, 64 etc.


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  6. #6
    Bibliophilic Member Atilius's Avatar
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    Post Re: Morale.

    There's no information about this in the hard coded limits thread, so I thought I'd play around with it. I tried a number of values, starting with 63 and progressing all the way to 2^32. That last value should have caused an overflow in a 32-bit unsigned integer, but the game managed to handle it. Apparently there is no effective limit to the value you can enter, but at what point a larger value stops making a difference I can't say.

    A brief experiment showed that a value of 63 will enable a unit to fight to the death without breaking, so I doubt a larger value would matter. I haven't looked into whether a smaller value would have the same effect.
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  7. #7

    Post Re: Morale.

    Must have been contained in another post then. Yeah I've found that units tend to fight to the death at roughly the high 20's / low 30's morale setting (a very rough estimate) without breaking and routing. Although this depends on whether a general is present on the battlefield, any morale bonuses / penalties he offers etc. Thanks Atilius


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