I was able to watch an episode of Time Commanders some time back which is a British television show where contestants to pitch themselves into historic battles using the Total War engine.
The producers modified the engine and also divided contestants into different hierarchies of command to simulate the fog of war/communication problems of war. The general would be stationed at the highest point with a grand view of the battlefield where he'd issue orders. These orders would be communicated to 2nd-in-commands who would then deliver instructions to captains of units to execute. Of course, there were problems in miscommunication and orders were messed up which caused problems in the battlefield.
Anyways, I was wondering if for these new revisions to the Total War series if they could change your role in leading battles. Whereas now we micromanage every individual or group units and specifically command them - perhaps we could play more of a role like a football coach. In the pre-battle preparations you could outline a general strategy and send out runners to your majors and captains during combat to adjust tactics.
Its just an idea for a potential different approach to TW warfare. I mean I love the current system but its either a choice between pausing every two seconds to fine tune what units are doing or else I play without pause and scroll frantically across the screen trying to get units to do what I want inevitably leaving somebody to stand still like idiots 20 feet away from archers who are pelting them to death.
Bookmarks