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  1. #1
    Member Member RandyKapp's Avatar
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    Default AW: Re: Crazy Workaround for Battlefield Fortifications

    If the army that this thing is in gets caught in an ambush what happens then? Kinda kills some of the point of an ambush.

  2. #2

    Default Re: AW: Re: Crazy Workaround for Battlefield Fortifications

    Would it be possible for someone to make a very very simple model (a wall basically), with very very simple skin to test it? To see if it would work and if AI would not kill themselves with it? Rarely when I'm sallying forth do the AI advance upon me. Usually they either sit back and wait or retire to a more easily defended spot of grass further back.

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    Member Member paullus's Avatar
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    Default Re: AW: Re: Crazy Workaround for Battlefield Fortifications

    I think they attack when they have a good numerical advantage. Not certain about that, though.
    "The mere statement of fact, though it may excite our interest, is of no benefit to us, but when the knowledge of the cause is added, then the study of history becomes fruitful." -Polybios


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    EB Nitpicker Member oudysseos's Avatar
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    Default Re: Crazy Workaround for Battlefield Fortifications

    Well I'm gonna give myself a little skinning tutorial and see what I can come up with. It'll take a while. I'm not just talking about city sieges, btw, but using pallisades in any battle. And what I envision is not one siege tower, but 160 (whatever) units each of which represent a section of wall that you position during the deployment phase. Unfortunately only in a straight line.
    οἵη περ φύλλων γενεὴ τοίη δὲ καὶ ἀνδρῶν.
    Even as are the generations of leaves, such are the lives of men.
    Glaucus, son of Hippolochus, Illiad, 6.146



  5. #5
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: Crazy Workaround for Battlefield Fortifications

    Quote Originally Posted by oudysseos
    Well I'm gonna give myself a little skinning tutorial and see what I can come up with. It'll take a while. I'm not just talking about city sieges, btw, but using pallisades in any battle. And what I envision is not one siege tower, but 160 (whatever) units each of which represent a section of wall that you position during the deployment phase. Unfortunately only in a straight line.
    Let us know how it worked .
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  6. #6
    Centurion Scotticus Cotta Member Scott's Avatar
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    Default Re: Crazy Workaround for Battlefield Fortifications

    What about using the saps instead of sige towers?They seem like somthing that A.I. might respond to and they don't move at all.
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