I've noticed this one quite a few times; whenever I defend Valencia's castle (so far only when it's a stone keep with an outer stone bailey) in a siege, the AI will obligingly commit suicide by doing the following.
The castle is always placed on a long ridge with a cliff at the opposite end to the gates. The AI inevitably deploys below the cliff, at the 'wrong' end of the castle. It then attacks the castle by sending its units one at a time to march up the side of the cliff, past the castle and round to the front gate. They get shot up on the way in, roasted by boiling oil, and then shot up again as they break and flee back round the castle and down the cliff. It will then repeat this with a few more unlucky units before sending everything that's left in for the final assault. Inevitably this fails as it still has to get through the inner gate and take on the garrison. I've successfully defended this castle on no fewer than four occasions in various campaigns...it's hard to tell how many AI casualties occurred cos the kill bar doesn't record kills inflicted by the castle defences, but on one occasion a Spanish army of 800-odd was left with the general and about 30 scattered bits of units...
I don't know whether to feel a bit robbed, or a bit of a cheat, or whether to feel rather pleased, as this has saved my strategic bacon more than once...anyone else discovered castles the AI can't seem to get its assaulting head round?
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