I would like to see a change to tactical battles. When an enemy army routs, you can "release to persue". By that I mean, in order to have a general break of formation and persue the enemy to slaughter them, you issue a "release to persue" command (button) and then give up control of your army as they go forth to slaughter.
Otherwise, the army would have to keep formation and advance in good order, rank and file.
This would add a level of tactical "deciet" and tension. Is the enemy army really breaking and running in rout? or are they baiting you into comming after them so they can rally and turn on your men as they are now out of formation and easier to take apart?
Also, I'd like to see a disciplen effect much like morale that is tested per unit during a fight. If a unit is facing an enemy unit that breaks and routs..will that unit "release to persue" without orders to do so, or even against orders not to do so?
Kinda like the saxon shield wall that was holding back successive waves of norman cavalry and foot charges that finally got baited into breaking ranks and going after the enemy they thought was routing, but then turned on them and ...
I'm thinking it was the Battle of Hastings, but not sure on the name.
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