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Thread: Desired Features, old and new

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  1. #1
    Coffee farmer extraordinaire Member spmetla's Avatar
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    Default Re: Desired Features, old and new

    I'd like additional cities, towns, and villages within each province. They can be attacked and held just as the ones currently in RTW and upgraded but they don't give control of the provice as the "capital would". The Captal I believe would be the centre of trade and commerce of course. This would allow for the situation of "outremer" after the fall of Jerusaleum when Acre was all that was left in palastine of the kingdom of Jerusaleam.

    it would allow people to sack more cities and because of the new castle/city desicion making thingy they would be able to have both within a province. Also for the smaller unwalled towns and villages they would be of course prime targets for true raiding.

    I'd also like to see actual blood on the battlefield. I realize they want to mass market this game and I'm not requesting exploding heads or limbs spurting blood like fountains, instead I'd at least like to see bloodied weapons and armor and pools of blood around corpses.

    City combat needs to be improved units get seperated and mixed up and wont march into certain areas. I'd also like to be able raze certain parts of cities, lets say that the enemy retreats to the town square/citadel and waits for me there I could then have my troops set fire to the buildings I do have control of, thatway I could either tempt the enemy out or abandon the siege but have left the city in ruins.

    I'd like to expand and promote certain industries. I saw that in MTW it look as if they were planning to do this but didn't and I'd like to see this explored again. That way I could promote the wine industries of france, the glass industry of venice instead of merely passing those base products off to interior provinces or other ports.

    I want the ability to have additional contigents to my armies show up in my battles as well but not as reinforcements but as part of my battle line, that way I could have lets say the infantry under command of so and so the left wing of cavalry by sir so and so while I lead the right wing of cav. The way reinforcements are now doesn't really help me at all because they act as two different armies instead of as one. Would make mulitiple stack invasions better.

    When I commit nobles to crusades they should be able to return without having completed their objectevis. Many knights abandoned the siege of antioch (some founded the principality of edessa) others went home. Richard the Lionheart didn't take Jerusaleum but went home.

    I'd also like marriages to mean more. If I had princess X marry so and so of Germany and that general happened to rebel then I could go to war a bit more legitatmetly and hopefully not get excommunicated.

    I'll think of more...

    "Am I not destroying my enemies when I make friends of them?"
    -Abraham Lincoln


    Four stage strategy from Yes, Minister:
    Stage one we say nothing is going to happen.
    Stage two, we say something may be about to happen, but we should do nothing about it.
    Stage three, we say that maybe we should do something about it, but there's nothing we can do.
    Stage four, we say maybe there was something we could have done, but it's too late now.

  2. #2

    Default Re: Desired Features, old and new

    If possible I would get rid of provinces altogether and simply have dynamic national boundaries that function in a manner similar to those in Civ and Rise of Nations. Almost certainly impossible, however.

  3. #3
    Coffee farmer extraordinaire Member spmetla's Avatar
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    Default Re: Desired Features, old and new

    I'd also like agents to be able to sabatoge seige equipment and also for the building of siege equipment to require nearby woods or a nearby port. I'd like catapults and onagers to be built as siege equipment. I don't believe that they were used as actual artillery for regular field battles all too often.

    As others have mentioned I'd like to see supply lines. It'd allow scorched earth tactics (maybe a build option for a general) and perhaps units such as light cavalry and infantry would get bonuses for foraging and be able to acquire food better (bit goofy but it could work).

    I'd like to be able to demolish enemy watchtowers. I want farms to appear on the strategic map so I can go and burn their crops in the summer to ruin their income.

    I want ports to be able to function more like cities so that they can be siezed and attacked as well as upgraded with walls. \

    I'd like to push ladders off my walls.

    I'd like to be able to function sort of as a pirate by being able to steal from caravans and shiplines that I block with my armies and ships.

    I'd like to see hostages for agents and family memebers that get captured so I could pay randsom for them. I'd also like to be able to have my family members act as diplomats as well.

    I want the transport of troops over sea to require a certain number of ships to transport more troops. A single bireme cant transport a whole army (althoughI guess it could over a 6 month period).

    I want cav to be able to dismount. Before battles would be fine.

    I'd like to be able to try and build ramparts up to smaller walls (common tactic for smaller towns.

    Wooden walls should also be able to hold troops on the wall and have ladders brought against them.

    I'd want the crusading orders to appear independtly as sort of friendly rebels/allies in a sense, able to build their own forts/castles.

    Battle maps to vary in size according to the size of the forces.

    An option to turn the radar off along with scout cavalry (lightly armed and armored fast).

    And of course a smart AI on the battlefield and strategic map. No more hmm everyone else in my army died at the gates but I feel my general will do better Charge!

    "Am I not destroying my enemies when I make friends of them?"
    -Abraham Lincoln


    Four stage strategy from Yes, Minister:
    Stage one we say nothing is going to happen.
    Stage two, we say something may be about to happen, but we should do nothing about it.
    Stage three, we say that maybe we should do something about it, but there's nothing we can do.
    Stage four, we say maybe there was something we could have done, but it's too late now.

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