WANTED:
-a MUCH MORE challenging campmap-AI, which I can edit for myself(this was the weakest point in the vanilla game, my four-year-old son and my granny could always win this game...)
-same for the battle AI, which was almost "OK" in the original game
-better control system, maybe like in RON: left mouse-choose a unit; middle mouse-choose all units of same type; right mouse-send unit to; right mouse drag-give direction for target spot; right mouse drag+wheel; change formations depth; right mouse drag+left clicks-change formations..., and a better zoom out
-better scripting language for formations, where every unittype is known correctly by the engine(in vanilla MTW the engine couldn't distinguish between artillery and missile-units or between extraheavy-inf. and rus-spears...)
-a economic, techn., diplomatic and rel. campmap-system which is worth it's name, maybe a little like in CIV, but with resources and more complex structures for different strats
-many different types of agents, but only 1-3 of each of them
-much heavier sieges, where siege-equipment is needed, and with heavy losses for the attacker
-an editor for scripting and modding almost every aspect of the game
-an improved system for character-creation, only real actions of the player should influence the general's characters, more rebellions as consequences of bad ruling
-more turns in the game, more epic character
-the devastating atmosphere of the original MTW
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