So every knockdown is now a kill? Is MTW2 going to have the hilarious phenomenon where a soldier is invulnerable while he's performing his finishing move?Originally Posted by Furious Mental
I want to hear if the AI has stopped making frontal charges it can't win.
I want to hear if archers still prefer to melee rather than shoot.
I want to hear if the AI army fights as a whole instead of piecemeal.
I want to hear if the AI will stop chasing cavalry with slow infantry units that have no chance of catching the cavalry.
I want to know if skirmishers can be used as they were historically out in front of your melee infantry instead of having to be kept behind it.
I want to hear if the AI will protect the flanks of its army.
I want to hear if the AI general has stopped attacking units he shouldn't.
I want to hear if the AI can now manage fatigue properly.
I want ot hear if AI units that engage in city streets will stop the men in the unit who are not actually fighting from constantly running and getting exhauted.
I want to know if the fatigue indicator will be put back on the unit icons.
I want to hear if the main AI army will wait for its reinforcements before attacking.
I want to hear if you are going to have time during battle to coordinate most of your individual units.
I want to know if using a tactical reserve during the battle is going to be viable.
I want to hear how much time is going to be allowed for flanking in hammer and anvil type tactics.
I want to hear how much time is being allowed for a unit to come to the aid of a fighting unit in trouble.
I want to hear if "streamlined interface" means less controllable modes for units.
I want to hear if the delay to orders has been removed.
I want to hear if a speed setting below "normal speed" is going to be offered.
I want to know if attacker and defender will have separate denari settings.
I want to know if the mouseover info in the army purchase screen is going to be fixed so that it displays the correct info for weapon and armor upgrades.
I want to know if any individual units are going to be intentionally overpowered to balance factions in the SP campaign to the detriment of MP gameplay.
I want to know if the men will suddenly go into slow motion when they fight the way they currently do in RTW/BI. This reduces the number of combat cycles which increases the uncertainty in the combat results. We don't need more uncertainty in combat results. The amount of uncertainty in STW with it's 60 man units was about right.
I want to know if battlefield upgrades will be removed from MP. They are detrimental to the gameplay, and were removed in MTW/VI.
I want to know if there will be a 60 man unit size rather than 40 then jumping to 80 for the next setting.
I want to know if artillery is going to stop being so unrealistically accurate.
I want to know if castle battles are actually going to work instead of being buggy as they are in RTW/BI.
I want to know if all the important strategic parameters are going to be saved and reinstated in a save/load cycle.
I want to know if seasonal weather conditions are going to be important in planning attacks as they once were in this series.
I want to hear if the bias favoring the AI in auto-resolve battles has been removed on normal difficulty.
I want to know if you can play historical battles and get anything close to historical results when the historical tactics of that battle are employed.
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