I realise that you can buid a type 4 government then destroy it and replace it with a type 1, 2 or 3, my point was that it makes no sense to have to destroy it first. In game terms it is highly annoying (especially when you can only recruit with a government in place) to have to have no government in place inbetween destroying a type 4 and building a type 1, 2 or 3. In real-life terms (if I can call it that) it makes no sense in my mind to have to take out a puppet ruler just so you can further integrate a province into your culture and government system.Originally Posted by Teleklos Archelaou
What I was trying to explain was a kind of progressive building system (much in the same way to barracks etc) where having a level 4 goverment system would still allow you to have the option to build level 1, 2 or 3 governments in its place. In diagram form:-
CURRENT SYSTEM:
Type 1
Type 2
Type 3
Type 4
(building any government automatically excludes you from building any other type of government until you destroy previous government)
MIC SYSTEM:
Level 1 => Level 2 => Level 3 => Level 4
(building level 1 upgrades to build level 2, which upgrades to build level 3, which upgrades to build level 4)
PROPOSED GOVERNMENT SYSTEM
..........=> Type 1
Type 4 => Type 2
..........=> Type 3
(building type 4 upgrades to build type 1 xor type 2 xor type 3).
In actual reality terms this would represent placing an intermediate (or, if you do not replace, permanent) type 4 government in a province while you slowly convert the people to a type 1, 2 or 3 government (if that is what you want to do).
As it stands the current system seems to represent having only a military-based government (i.e. no actual government and just a general and his army in control) as the only intermediate government possible.
Now, whether the proposed system is possible (I have not seen a building that allows multiple upgrade options) is a different matter![]()
I hope this has explained to clearer than last time.
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