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Thread: Retraining

  1. #1

    Default Retraining

    hey ive not been posting here for a while but i just had in idea for EB, what if you got rid of retraining, that way armys would be more valuble and difficult to replenish, giveing vistorys new significance making battles rarer but more important + its a bit silly that because there are just a few guys in s unit you can fill the whole unit again i mean if you have a seriously depleated army you can retrain huge numbers of troops in just one turn.
    Last edited by Byzantine Mercenary; 02-23-2006 at 11:37.

  2. #2

    Default Re: Retraining

    Smells hardcoded. I'd love to be proved wrong, though...

  3. #3
    graduated non-expert Member jerby's Avatar
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    Default Re: Retraining

    you mena liek the message "enemy forces melt away"? can the odds of that happening be increased? losing a battle= losing an army?
    or increase teh costs of retraining?

  4. #4

    Default Re: Retraining

    well what i was thinking was being unable to retrain troops like with mercenarys, although you could still merge units, just to make it harder to recover from a bad (or even good) battle, after all it is a bit unrealistic that half a stack of units with just a few men can be replenished in just one turn

  5. #5

    Default Re: Retraining

    Can't be done.

  6. #6
    Probably Drunk Member Reverend Joe's Avatar
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    Default Re: Retraining

    The AI never retrains, from what I understand, so if you just don't retrain, it shouldn't be a problem.

  7. #7
    Senior Member Senior Member Reenk Roink's Avatar
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    Default Re: Retraining

    Quote Originally Posted by Zorba
    The AI never retrains, from what I understand, so if you just don't retrain, it shouldn't be a problem.
    I will touche this, simply becuse of the fact that Zorba cannot be taken seriously save for seldom occasions.

    AI doesn't do it, you don't have to do it.

  8. #8

    Default Re: Retraining

    i see, i thought they did retrain, well i guess that explains why they have loads of small armys, in that case is it possible to get the AI to retrain to put it on an even footing?

  9. #9

    Default Re: Retraining

    Not sure if AI NEVER retrains. Some people on this forum claim they have seen AI armies with gold chevrons and full strenght. AI probably won't take units to place where retraining could be done, but it may be possible it retrain if, by chance, unit ends turn in city where it is buildable, and AI has enough money.

    EB ship system destroyer and Makedonia FC

  10. #10
    Probably Drunk Member Reverend Joe's Avatar
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    Default Re: Retraining

    Quote Originally Posted by Reenk Roink
    I will touche this, simply becuse of the fact that Zorba cannot be taken seriously save for seldom occasions.
    I have my moments of clarity... and others when


    "A man needs a little madness..."






    ...As for the full gold chevron units, that's a good question... I guess you'll just have to assume they are permanent elite units, such as the immortals or the Sacred Band. Consider it an honor to destroy one of them.
    Last edited by Reverend Joe; 02-23-2006 at 23:07.

  11. #11

    Default Re: Retraining

    Or EVERY GODDAMN UNIT OF HETAIROI. Those bastardys always have at least a silver chevron, and are nutty McNut-Nuts. I dunno who on the EB Team has the real hard-on for Macedon, but screw the Hetairoi. That horsie ain't as heavily armored in your little pictures as the Pontic General, Cataphracts, and just as armored/armed as Greek Generals, Thessalian Cavalry, ad nauseum.

    "Elan" only goes so far, my friends.

  12. #12

    Default Re: Retraining

    Haven't been able to test this as my pc won't run Rome but while looking through prologue script I noticed the script command, "replenish_units Gaius Julius".

    If it was possible to make the ai factions effectively retrain whenever they were in an unsieged city that would be better than giving them extra money imo.
    It's not a map.

  13. #13

    Default Re: Retraining

    Its not possible. I wish it where.

    "replenish_units Gaius Julius". as you can see in this example you have to know general name when you write script. And we just cant know how generals will be named afther 20,30,100 years.
    To do this we would have to make all possible combinations, there is just to many.

  14. #14

    Default Re: Retraining

    Identifier: replenish_units
    Parameters: army identifier (the general's name)
    Description: replenish all the units to full numbers for the army
    Sample use: replenish_units Gaius Julius
    Class: REPLENISH_UNITS
    Implemented: No
    Author: Guy
    It definately looks like it was intended to only work with a general/captain's name defined, but maybe someone can give it a go with a settlement name instead? Something like this:

    monitor_event FactionTurnEnd seleucid
    and not I_LocalFaction seleucid
    and I_SettlementOwner Rome = seleucid
    replenish_units Rome
    end_monitor
    Or something to that effect?

    But again, it was definately intended to use a character's name rather than a settlement name - but it might work. Who knows...
    Last edited by Cheexsta; 02-24-2006 at 11:27.

  15. #15

    Default Re: Retraining

    is there any way that you could give all generals the same ''name'' and give them a unique name some other way?

  16. #16
    Texan Member BigTex's Avatar
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    Default Re: Retraining

    The AI never retrains, from what I understand, so if you just don't retrain, it shouldn't be a problem.
    The AI occassionally retrains, but its rare in 1.2. After 40-50 years you'll start to see triple silver and quite a few golds at full strength coming out of very heavily fought over area's. As an example in my Romani campaign (VH/VH) the audeui now have a couple triple gold chevron gestatea its 211 B.C. Lot of it has to do with the difficulty of the campaign map, and I believe the harder battles may help too since all ai to ai battles are auto resolved.
    Wine is a bit different, as I am sure even kids will like it.
    BigTex
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  17. #17

    Default Re: Retraining

    I might point out that it's possible these units with full strength and multiple chevrons may also be the result of a civil revolt, or even a product of the bugged autoresolve function (I've had lots of units not get damaged in autoresolve but still gain chevrons).

    That said, I think the AI does still retrain every now and then. But I think it's mostly based on whether they have money to train a full unit (ie, if they are short on money, they'll just retrain an existing unit), and they probably don't stack their build queues.

    Thinking about it, it might be possible that they don't retrain at all; if you ever use the -ai command, you'll see that your faction (which is controlled by the AI) sets all of its cities to automanage, in which case it just picks units and buildings to train and construct pretty much at random depending on its governing mode. And while a city is being automanaged, I don't think they retrain at all...

    But hey, that's just speculation.
    Last edited by Cheexsta; 02-25-2006 at 13:27.

  18. #18

    Default Re: Retraining

    well it seems that the Ai doesn't use retraining enogth for it to not be a huge advantage to the human player + those gold chevron gestatea, couldn't you just kill them with archers? cowardly but fun

  19. #19
    Texan Member BigTex's Avatar
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    Default Re: Retraining

    those gold chevron gestatea
    Yeah i just unloaded 4 satroas on them and the ramiander of my legions pila. Doubt it would have been possible to have killed them in hand to hand combat, or would have meant sacrificing 2000-3000 to the woodchipper that is the gestatea.

    No those gold chevron gestatea and other infantry were not a result of a rebelion. They were a result of near constant war with averni and sweboz for 60+ years.
    Last edited by BigTex; 02-27-2006 at 20:25.
    Wine is a bit different, as I am sure even kids will like it.
    BigTex
    "Hilary Clinton is the devil"
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