Results 1 to 19 of 19

Thread: Retraining

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Probably Drunk Member Reverend Joe's Avatar
    Join Date
    Mar 2005
    Location
    Up on Cripple Creek
    Posts
    4,647

    Default Re: Retraining

    Quote Originally Posted by Reenk Roink
    I will touche this, simply becuse of the fact that Zorba cannot be taken seriously save for seldom occasions.
    I have my moments of clarity... and others when


    "A man needs a little madness..."






    ...As for the full gold chevron units, that's a good question... I guess you'll just have to assume they are permanent elite units, such as the immortals or the Sacred Band. Consider it an honor to destroy one of them.
    Last edited by Reverend Joe; 02-23-2006 at 23:07.

  2. #2

    Default Re: Retraining

    Or EVERY GODDAMN UNIT OF HETAIROI. Those bastardys always have at least a silver chevron, and are nutty McNut-Nuts. I dunno who on the EB Team has the real hard-on for Macedon, but screw the Hetairoi. That horsie ain't as heavily armored in your little pictures as the Pontic General, Cataphracts, and just as armored/armed as Greek Generals, Thessalian Cavalry, ad nauseum.

    "Elan" only goes so far, my friends.

  3. #3

    Default Re: Retraining

    Haven't been able to test this as my pc won't run Rome but while looking through prologue script I noticed the script command, "replenish_units Gaius Julius".

    If it was possible to make the ai factions effectively retrain whenever they were in an unsieged city that would be better than giving them extra money imo.
    It's not a map.

  4. #4

    Default Re: Retraining

    Its not possible. I wish it where.

    "replenish_units Gaius Julius". as you can see in this example you have to know general name when you write script. And we just cant know how generals will be named afther 20,30,100 years.
    To do this we would have to make all possible combinations, there is just to many.

  5. #5

    Default Re: Retraining

    Identifier: replenish_units
    Parameters: army identifier (the general's name)
    Description: replenish all the units to full numbers for the army
    Sample use: replenish_units Gaius Julius
    Class: REPLENISH_UNITS
    Implemented: No
    Author: Guy
    It definately looks like it was intended to only work with a general/captain's name defined, but maybe someone can give it a go with a settlement name instead? Something like this:

    monitor_event FactionTurnEnd seleucid
    and not I_LocalFaction seleucid
    and I_SettlementOwner Rome = seleucid
    replenish_units Rome
    end_monitor
    Or something to that effect?

    But again, it was definately intended to use a character's name rather than a settlement name - but it might work. Who knows...
    Last edited by Cheexsta; 02-24-2006 at 11:27.

  6. #6

    Default Re: Retraining

    is there any way that you could give all generals the same ''name'' and give them a unique name some other way?

  7. #7
    Texan Member BigTex's Avatar
    Join Date
    Jan 2006
    Location
    Arlington, Texas, United States of America.
    Posts
    1,187

    Default Re: Retraining

    The AI never retrains, from what I understand, so if you just don't retrain, it shouldn't be a problem.
    The AI occassionally retrains, but its rare in 1.2. After 40-50 years you'll start to see triple silver and quite a few golds at full strength coming out of very heavily fought over area's. As an example in my Romani campaign (VH/VH) the audeui now have a couple triple gold chevron gestatea its 211 B.C. Lot of it has to do with the difficulty of the campaign map, and I believe the harder battles may help too since all ai to ai battles are auto resolved.
    Wine is a bit different, as I am sure even kids will like it.
    BigTex
    "Hilary Clinton is the devil"
    ~Texas proverb

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO