Quote Originally Posted by GodEmperorLeto
Holy crap!

This is seriously an awesome idea! One of the things I love about Europa Universalis II is the scripted events that pop up, and allow you to choose whether to accept or decline certain agreements.

If you can find a way to mix scripted events with Senate-type missions, we have a seriously interesting possibility here! Scripted events can include certain actions that could turn populations more Roman, for example, allowing a Type I government to be built where once only a Type II could be. Tribal migrations could spawn barbarian (Eleutheroi) invasions (i.e. barbarian rebel armies springing up). The death of a king could cause a war, like the many between Parthia and Rome over Armenia.

The possibilities are limited only by how slow this would make the game run!
Agree. Seriously, what makes EB a great mod? The map, units? No, the script, it´s the key and if it could be exploited furthermore it will make EB an epic game. I´ve long debated the lack of in-depth realism in RTW and shure miss that EUII-flavour. I still play that darn game only due to its historical realism and I´d still play EB in 5 years if the script will be furthermore exploited. This is the path guys!