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Thread: Multiple reforms

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    Default Re: Multiple reforms

    Create a building in a new complex in edb to use for your reforms (say reform1). It should allow the recruitment of all your post-reform units, each recruit line should have the barracks/range/stable building as an additional conditional.

    Then set up a show_me event script as detailed in the Beginner Guide to Scripting.

    Your script should read:

    Code:
    script
    console_command create_building Segesta reform1
    console_command create_building Rome reform1
    console_command create_building Arretium reform1
    ; and so on and so on for the internal name of all your settlements
    end_script
    Then when you run the script in game the buildings should appear in each settlement and your recruitment options should change.
    Last edited by Epistolary Richard; 03-01-2006 at 00:26.
    Epistolary Richard's modding Rules of Cool
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