Create a building in a new complex in edb to use for your reforms (say reform1). It should allow the recruitment of all your post-reform units, each recruit line should have the barracks/range/stable building as an additional conditional.
Then set up a show_me event script as detailed in the Beginner Guide to Scripting.
Your script should read:
Code:
script
console_command create_building Segesta reform1
console_command create_building Rome reform1
console_command create_building Arretium reform1
; and so on and so on for the internal name of all your settlements
end_script
Then when you run the script in game the buildings should appear in each settlement and your recruitment options should change.
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