Poll: How would you change TW: to be more of RTS or return to "old school"?

Be advised that this is a public poll: other users can see the choice(s) you selected.

Results 1 to 16 of 16

Thread: How would you change TW: to be more of RTS or return to "old school"?

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Grand Dude Member Dead Moroz's Avatar
    Join Date
    Oct 2003
    Location
    Moscow
    Posts
    997

    Default How would you change TW: to be more of RTS or return to "old school"?

    How would you change future TW games? Will you make it more like RTS games (AOE, EE, Warcraft, etc.) following style of RTW/BI? Or will you rather develop its strategy/tactics basis following traditions of first TW games?
    Last edited by Dead Moroz; 02-24-2006 at 02:15.

  2. #2

    Default Re: How would you change TW: to be more of RTS or return to "old school"?

    Well i cant say that i want TW series to go "old school", but most definitely i dont want it to become RTS.
    I mean RTW is many times more complicated and advanced (and i dont talk about graphic) then STW or MTW.
    Its just CA decided to build kids game on top of this incredible engine.
    Look at EB and you can see that you can build very nice game on top of RTW.
    I would like all next version to be more complicated, more advanced.
    For example adding supply element and attrition to armies, much more advanced population element (dividing poplulation on wealth classes, tie unit recruitment to appropriate wealth class, no more recruiting peasants and knights from the same pool). More advanced building options (and more logical, you dont have to stick to one level of building per one level of city thingy).
    BI faction rebellion for All factions would be nice, especialy if they could put more depth into it.
    Generally i would like TW to evolve to more complicated, advanced faction simulator and not into RTS like game.

  3. #3
    Oni Member Samurai Waki's Avatar
    Join Date
    Sep 2004
    Location
    Portland, Ore.
    Posts
    3,925
    Blog Entries
    1

    Default Re: How would you change TW: to be more of RTS or return to "old school"?

    At this point I've given up... pending player reviews of M2TW. I'll just reserve myself to playing HoI2 and EU2, with the exception of EB, and if I want some high action stuff I'll play Brothers in Arms or something. Only mods are keeping this game alive for me.

  4. #4
    Member Member BelgradeWar's Avatar
    Join Date
    Jan 2006
    Location
    Belgrade, Serbia
    Posts
    133

    Default Re: How would you change TW: to be more of RTS or return to "old school"?

    Old school, definitely.
    For God, King and Country!

  5. #5
    Arrogant Ashigaru Moderator Ludens's Avatar
    Join Date
    Nov 2003
    Posts
    9,063
    Blog Entries
    1

    Lightbulb Re: How would you change TW: to be more of RTS or return to "old school"?

    It is not like there are only two possible ways to go. I don't particularly care about the "Old School", but I definetly don't want TW to become like Warcraft. There are already too many fact click, resource-fest games out there, and after playing S:TW I don't care about them anymore. If TW is going to resemble those, I wouldn't know what games to play anymore.

    On the other hand; R:TW brought many improvements over the previous editions, like a more complex strategic map and a better battle-model. However, the low difficulty level (due to bad strategical and tactical balance) wasted their potential and encouraged a fast-paced action style of play as opposed to the more measured, slow style of M:TW/S:TW. In this sense, R:TW was both a step in the right and in the wrong direction. I hope that MII:TW will live up to its potential: the battle model and strategic options are wasted if you hardly need to be aware of them to win the game!
    Looking for a good read? Visit the Library!

  6. #6
    Robbing the rich since 1066 Member Lord Armbandit's Avatar
    Join Date
    Feb 2004
    Location
    Midlands UK
    Posts
    57

    Default Re: How would you change TW: to be more of RTS or return to "old school"?

    Quote Originally Posted by Ludens
    If TW is going to resemble those, I wouldn't know what games to play anymore.

    You'd just play STW still!

    I voted 'old school', but thats not really what I want. I want progress, in the right direction.

    Seriously, you can't compare RTW to Warcraft et al, RTW may have been slightly more RTS like in the battle styles than STW and MTW, but the strategic layer was still one thousand times better than anything in any RTS I've ever played.

    And everyone, no game is ever going to be perfect. This forum sometimes reminds me of a bunch of nasty women, who would bitch constantly about a friend if she was out of earshot. CA need our feedback, but some people seem to react to elements of the game not fitting their exact demands like a personal insult.

    RTW was and is a great game, with fewer flaws than many other, even more celebrated titles.
    Voting is an illusion to allow the common man to believe he has some control.

  7. #7
    Member Member Avicenna's Avatar
    Join Date
    Feb 2006
    Location
    Terra, Solar System, Orion Arm, Milky Way, Local Group, Virgo Supercluster, somewhere in this universe.
    Posts
    2,746

    Default Re: How would you change TW: to be more of RTS or return to "old school"?

    TW is good as it is in my opinion.

    Quote Originally Posted by LorDBulA
    For example adding supply element and attrition to armies, much more advanced population element (dividing poplulation on wealth classes, tie unit recruitment to appropriate wealth class, no more recruiting peasants and knights from the same pool).
    That would make campaigns ridiculously expensive.. and make it hard to replenish cavalry. I guess they could upgrade their own equipment though.

    Quote Originally Posted by LorDBulA
    More advanced building options (and more logical, you dont have to stick to one level of building per one level of city thingy).
    surely your city has to advance in order to build more sophisticated buildings like CA has to advance to make more sophisticated games?

    Quote Originally Posted by LorDBulA
    BI faction rebellion for All factions would be nice, especialy if they could put more depth into it.
    You mean defection to another faction? As in Sparta rebelling and defecting to the Greeks? That would make it easy for factions which have a lot of cultural influence (esp Greeks)
    Student by day, bacon-eating narwhal by night (specifically midnight)

  8. #8

    Default Re: How would you change TW: to be more of RTS or return to "old school"?

    Turn-based. If I wanted to play an RTS, I'd go and buy something like AOE3.

  9. #9
    Oni Member Samurai Waki's Avatar
    Join Date
    Sep 2004
    Location
    Portland, Ore.
    Posts
    3,925
    Blog Entries
    1

    Default Re: How would you change TW: to be more of RTS or return to "old school"?

    Just because something isn't turned based, doesn't mean it is a true RTS like AoEIII...think outside the box.

  10. #10

    Default Re: How would you change TW: to be more of RTS or return to "old school"?

    [QUOTE=Tiberius]That would make campaigns ridiculously expensive.. and make it hard to replenish cavalry. I guess they could upgrade their own equipment though.[QUOTE]

    Tiberius, campaigns were always expensive, at least historicaly.
    Many factions (England for example) almost bancrupted on wars, even succesfull war can(and usualy do) cause hole in the treasury.

    I`d like to see more realistic approach for many battlefield and kingdom govering problems.

    On battlefield:

    Khightly units were consisted of "lances". "Lance" was the term used for single knight with lance, and few servants for back up.
    I seen some posts, that cavalry in M:TW is a little bit underpowered. Infantry is too powerfull. Downgrade all infantry units and cavalry will be rule again.


    On kingdom governing problems...
    More diplomacy. More often diplomatic actions win wars rather than sucesfull military campaign.

    And definitely, turn based.
    "Only the dead have seen the end of war"

  11. #11
    Merkismathr of Birka Member PseRamesses's Avatar
    Join Date
    Nov 2003
    Location
    Birka town in Svitjod. Realm of the Rus and the midnight sun.
    Posts
    1,939

    Default Re: How would you change TW: to be more of RTS or return to "old school"?

    As a broad outline of the future TW-game I´d like to see a game that combines TW, EUII, CIV, Sim City and even Sims.

    1. Build your empire like in CIV with existing cities AND the ability to found new settlements with special units. Borders should be based on influence rather than on existing provinces like in CIV. Units that explores, searches for new material that will open up new parts of the techtee.
    2. Outline, build your cities like in SimCity (or CaesarIII) if you want. Construct fortifications, build aqueducts, theatres etc outline housing, markets and so forth.
    3. The ability to play your generals on a personal level like in Sims. Being able to play TW on a personal level with a character from the age of 16. Even on the battlefield where you get into hand-to-hand actions with your character.
    4. An enhanced TW style game where you can build battlefield fortifications, a far more intelligent battlefield AI etc.
    5. A diplo-system that actually works in a realistic way like in EUII.

    All of these "levels" of play gould be toggled on/ off as the player likes. This means that a Builder-type player can concentrate on this, a strategist could focus on that part of the game and so on.

  12. #12
    Jedi-Master Member Antiochius's Avatar
    Join Date
    Nov 2005
    Location
    Germany, BW, Ich bin kein Schwabe, sondern Badner!
    Posts
    89

    Default Re: How would you change TW: to be more of RTS or return to "old school"?

    Of course the old school. If i want to play the RTs i will buy Warcraft und such games
    The Enemy of my enemy isn`t my friend.

    Some quotes of my prefer philospher Sepp Herberger :

    "The round have to be in the bracket"
    "The play takes 90 minutes"
    "After the play is before a play"

  13. #13
    Member Member =E.T='s Avatar
    Join Date
    Sep 2005
    Location
    italy
    Posts
    265

    Default Re: How would you change TW: to be more of RTS or return to "old school"?

    Old school like Shogun !!!
    AVE!
    ................................................ =ET=

    =ET= Mods .





  14. #14

    Default Re: How would you change TW: to be more of RTS or return to "old school"?

    old school definitely.

  15. #15
    Could be your God Member Abokasee's Avatar
    Join Date
    Apr 2005
    Location
    N/A
    Posts
    1,487

    Default Re: How would you change TW: to be more of RTS or return to "old school"?

    Old school

    it whats made RTW well RTW
    Now with transparent layers!

    Lost on the Internet? Go back to start.

  16. #16

    Default Re: How would you change TW: to be more of RTS or return to "old school"?

    If it were up to me, MTW II would be based around the Glorius Achievement mode. In other words, campaigns and what not would be both costly and rewarding, and instead of the whole "ok I have 225 turns lets conquer all of Europe mentality" I'd rather go with the, "ok, 225 turns, I need to pacify Scotland and Ireland, and make England the cultural center of the world."

    Something like that would be amazing, although I'll prolly look for it in a mod instead of the final release since I imagine not that many people agree with me.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO