It is not like there are only two possible ways to go. I don't particularly care about the "Old School", but I definetly don't want TW to become like Warcraft. There are already too many fact click, resource-fest games out there, and after playing S:TW I don't care about them anymore. If TW is going to resemble those, I wouldn't know what games to play anymore.
On the other hand; R:TW brought many improvements over the previous editions, like a more complex strategic map and a better battle-model. However, the low difficulty level (due to bad strategical and tactical balance) wasted their potential and encouraged a fast-paced action style of play as opposed to the more measured, slow style of M:TW/S:TW. In this sense, R:TW was both a step in the right and in the wrong direction. I hope that MII:TW will live up to its potential: the battle model and strategic options are wasted if you hardly need to be aware of them to win the game!
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