As a broad outline of the future TW-game I´d like to see a game that combines TW, EUII, CIV, Sim City and even Sims.

1. Build your empire like in CIV with existing cities AND the ability to found new settlements with special units. Borders should be based on influence rather than on existing provinces like in CIV. Units that explores, searches for new material that will open up new parts of the techtee.
2. Outline, build your cities like in SimCity (or CaesarIII) if you want. Construct fortifications, build aqueducts, theatres etc outline housing, markets and so forth.
3. The ability to play your generals on a personal level like in Sims. Being able to play TW on a personal level with a character from the age of 16. Even on the battlefield where you get into hand-to-hand actions with your character.
4. An enhanced TW style game where you can build battlefield fortifications, a far more intelligent battlefield AI etc.
5. A diplo-system that actually works in a realistic way like in EUII.

All of these "levels" of play gould be toggled on/ off as the player likes. This means that a Builder-type player can concentrate on this, a strategist could focus on that part of the game and so on.