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Thread: the EB required help thread

  1. #31
    EBII Council Senior Member Kull's Avatar
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    Default Re: the EB required help thread

    Very nice - the comparison really helps! Yours definitely looks more realistic and controlled.

    (I see a PM from the EB Graphics folks in your future)
    "Numidia Delenda Est!"

  2. #32
    Speaker of Truth Senior Member Moros's Avatar
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    Default Re: the EB required help thread

    Quote Originally Posted by Kull
    Very nice - the comparison really helps! Yours definitely looks more realistic and controlled.

    (I see a PM from the EB Graphics folks in your future)
    yup verry nice indeed!

  3. #33

    Default Re: the EB required help thread

    I could do sprites no problem, or anything art wise for that matter, all I'd ask for is the programs that you are using.

  4. #34

    Default Re: the EB required help thread

    Sprites are generated by RTW (tool is build inside exec).

  5. #35
    Speaker of Truth Senior Member Moros's Avatar
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    Default Re: the EB required help thread

    Quote Originally Posted by the_handsome_viking
    I could do sprites no problem, or anything art wise for that matter, all I'd ask for is the programs that you are using.
    I'll pm you ASAP
    And ofcourse thank you for the intrest in our mod, we really appreciate.

    ALs Updated:
    we now need more scripters!!!
    Last edited by Moros; 03-22-2006 at 13:13.

  6. #36
    Speaker of Truth Senior Member Moros's Avatar
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    Default Re: the EB required help thread

    updated the list. I also divided the jobs in high priority and lowere priority.

    We're looking for modellers, mappers, scripters,...

  7. #37

    Default Re: the EB required help thread

    I can try and help with scripting, I dont have much experience. But you tell me what you want and I'll do what I can. And I can stay active. I love this mod, and anything I can do to help I would be happy to do it.

  8. #38
    Speaker of Truth Senior Member Moros's Avatar
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    Default Re: the EB required help thread

    Thanks for the offer the whole EB team really appreciates!
    You will hear from me or someone else verry soon.

  9. #39

    Default Re: the EB required help thread

    I can try and help with scripting as well.

    I have very little experience but I would like to help with this great mod.

    Just tell me what you want done and I'll be glad to do it.
    Last edited by GoaRedaCE; 04-03-2006 at 17:30.

  10. #40
    Speaker of Truth Senior Member Moros's Avatar
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    Default Re: the EB required help thread

    thanks for the help offer, we really appreciate!
    Btw: check your pm's, LorDBulA should've send you both a pm.

  11. #41
    Last user of scythed chariots Member Spendios's Avatar
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    Default Re: the EB required help thread

    What would the recruitment guide look like ? I tried to make a very consice one for Pontos with for each unit the provinces where they are available and the kind of government and MIC they need, but what more would be in a "full" recruitment guide ?


  12. #42
    Speaker of Truth Senior Member Moros's Avatar
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    Default Re: the EB required help thread

    Quote Originally Posted by Spendios
    What would the recruitment guide look like ? I tried to make a very consice one for Pontos with for each unit the provinces where they are available and the kind of government and MIC they need, but what more would be in a "full" recruitment guide ?
    Well I'm not really sure but I guess, the governments, the provinces, the MIC levels, nomad buldings and possible other info. If you want to do it that's cool. I'll check with khelvan as he asked me to add it to the list. So he'll know.

  13. #43
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: the EB required help thread

    Gert,

    Done those Getai descriptions? If not, I would want to shot at it again.
    Ja mata, TosaInu. You will forever be remembered.

    Proud

    Been to:

    Swords Made of Letters - 1938. The war is looming in France - and Alexandre Reythier does not have much time left to protect his country. A novel set before the war.

    A Painted Shield of Honour - 1313. Templar Knights in France are in grave danger. Can they be saved?

  14. #44
    Speaker of Truth Senior Member Moros's Avatar
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    Default Re: the EB required help thread

    Quote Originally Posted by edyzmedieval
    Gert,

    Done those Getai descriptions? If not, I would want to shot at it again.
    I'll check. I'll contact the getae group.

    and thanks!

  15. #45
    EBII Council Senior Member Kull's Avatar
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    Default Re: the EB required help thread

    Quote Originally Posted by edyzmedieval
    Gert,

    Done those Getai descriptions? If not, I would want to shot at it again.
    Here's the list of those with no descriptions (the complete list of v.74 building descriptions is found in data/text/export_buildings.txt):

    {wooden_wall_dacia} Teichea Xulika
    {roads_dacia} Hodoi
    {farms_dacia} Geotomia
    {game_field_dacia} Leimon Agonion
    {doctor_dacia} Akester
    {granary_dacia} Purotheke
    {grain_silo_dacia} Sitoboleion
    {naval_bay_dacia} Kolpos Stolou
    {naval_harbour_dacia} Neorion
    {naval_port_dacia} Neorion Stratou Nautikou

    If you decide to take these on, please create a new thread to display your work. Thanks!
    "Numidia Delenda Est!"

  16. #46
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: the EB required help thread

    Thank God you got them labelled before cuz I would have been totally in cloud....

    Yeah, I'll try to give a shot on them.
    Ja mata, TosaInu. You will forever be remembered.

    Proud

    Been to:

    Swords Made of Letters - 1938. The war is looming in France - and Alexandre Reythier does not have much time left to protect his country. A novel set before the war.

    A Painted Shield of Honour - 1313. Templar Knights in France are in grave danger. Can they be saved?

  17. #47
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: the EB required help thread

    Hey guys, I've did 3 of them so far. Just tell me if they're ok.
    Sorry, but I can't do more than writing descripts till June. After I finish my exams, a much different story.

    Teichea Xulika

    A rough, wooden wall is a better defence than a palisade of stakes and the Getai were experts at building wood and later even stone defences. Better than a crude palisade, and reinforced in the weaker parts of the wall, it will delay an enemy force breaking into the settlement, and unwelcome surprise raids, but organised Getai tribes or other enemies will surely break in easily. These walls can be easily built and fast even by an unskilled workforce, giving a sense of security for the people inside the protected town. Wood can be easily burnt down with flaming arrows, and this was a major setback, because the Getai were expert archers. Later, the Getai built stone defences for their cities and sacred places. The rough wall also keeps in livestock and grain, and also improving the walls will add grain stores to extend the time a settlement can resist a siege.


    Hodoi

    These minor roads are just created over generations, worn into the landscape. The Getai builders use Hellenic techniques, borrowed from the colonies on the Pontus Euxinus, which were Greek. They improved these ancient ways a little with simple wood bridges, a stony roadbed in marshy spots and by cutting back dense vegetation which was getting in the way. They are not ideal but are certainly better than nothing, allowing armies to move faster against an enemy, and improving trade, by allowing caravans to move faster into the large Getai territory. Later, when the Hellenic techniques became common, the Getai were able to build stone roads, allowing trade and armies move extremely fast, to meet incoming threats, such as Roman attacks on the Danubius.

    Kolpos Stolou

    A bay brings small portions of trade and wealth to a settlement, but it is too small to make any ships, even small, rudimentary ships. Access to the sea is vital for trade and improving wealth. The sea lanes are the true highways of the world, and carrying goods by ship is the only way to make it cheaply and earning a good profit. Bays are also good for sending and receiving news all around the world, along with trade and possibly new goods. Bays can be upgraded by enlarging it, being able to handle more goods, thus bringing more wealth to the Getai treasuries, supplying the great Getai war machine.
    Last edited by edyzmedieval; 04-22-2006 at 23:56.
    Ja mata, TosaInu. You will forever be remembered.

    Proud

    Been to:

    Swords Made of Letters - 1938. The war is looming in France - and Alexandre Reythier does not have much time left to protect his country. A novel set before the war.

    A Painted Shield of Honour - 1313. Templar Knights in France are in grave danger. Can they be saved?

  18. #48
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: the EB required help thread

    Can you guys tell me if the descripts are ok, so I can move to the next descripts?
    Ja mata, TosaInu. You will forever be remembered.

    Proud

    Been to:

    Swords Made of Letters - 1938. The war is looming in France - and Alexandre Reythier does not have much time left to protect his country. A novel set before the war.

    A Painted Shield of Honour - 1313. Templar Knights in France are in grave danger. Can they be saved?

  19. #49
    EBII Council Senior Member Kull's Avatar
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    Default Re: the EB required help thread

    Quote Originally Posted by edyzmedieval
    Can you guys tell me if the descripts are ok, so I can move to the next descripts?
    I will ask the guys on the Getai Team to come by and give you some feedback. As a reminder, this is the "Help Wanted", not the "Help Provided" thread. So please open a new thread for this info and all related comments and questions. (call it "Getai Descriptions" or something similar) Thanks!
    "Numidia Delenda Est!"

  20. #50
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: the EB required help thread

    Ok Kull. I got it.
    Ja mata, TosaInu. You will forever be remembered.

    Proud

    Been to:

    Swords Made of Letters - 1938. The war is looming in France - and Alexandre Reythier does not have much time left to protect his country. A novel set before the war.

    A Painted Shield of Honour - 1313. Templar Knights in France are in grave danger. Can they be saved?

  21. #51
    EBII Council Senior Member Kull's Avatar
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    Default Re: the EB required help thread

    Quote Originally Posted by edyzmedieval
    Ok Kull. I got it.
    Cool. The Getai guys liked your work, btw.

    Apparently we already have descriptions for these three:

    {farms_dacia} Geotomia
    {game_field_dacia} Leimon Agonion
    {granary_dacia} Purotheke

    So you can remove them from your "to-do" list. However. The existing three are sorta "vanilla", so if you can come up with a few sentences for each, something to emphasize their Getai-features, we could add those for added flavor. Thanks!
    "Numidia Delenda Est!"

  22. #52
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: the EB required help thread

    I get you Kull. I'll try to add some more to them.

    Have you received my PM?
    Ja mata, TosaInu. You will forever be remembered.

    Proud

    Been to:

    Swords Made of Letters - 1938. The war is looming in France - and Alexandre Reythier does not have much time left to protect his country. A novel set before the war.

    A Painted Shield of Honour - 1313. Templar Knights in France are in grave danger. Can they be saved?

  23. #53

    Default Re: the EB required help thread

    I can try to help in the recruitment guide if still needed, if not needed, I can help in descriptions or anything like that, as Dan1522 said "I love this mod, and anything I can do to help I would be happy to do it"
    Last edited by MaximianusBR; 04-26-2006 at 20:07.

  24. #54
    Speaker of Truth Senior Member Moros's Avatar
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    Default Re: the EB required help thread

    Quote Originally Posted by MaximianusBR
    I can try to help in the recruitment guide if still needed, if not needed, I can help in descriptions or anything like that, as Dan1522 said "I love this mod, and anything I can do to help I would be happy to do it"
    I'll send you a pm.

    and thanks for the interest in our mod!

  25. #55

    Default Re: the EB required help thread

    Quote Originally Posted by Gertgregoor
    I'll send you a pm.

    and thanks for the interest in our mod!
    I don't received any PM yet, but started to do a guide don't know if its useful...

    It's not completed yet, just started, many things are not complete and have some errors...
    what you think about it?
    any error please tell to me and I correct...

    Romani:

    The Romani recruitment system consists in four types of Government:

    I-Regional Italian Administration-Homeland Government
    Homeland cities/regions: Total: ??11??
    Italian peninsula cities.

    Rome/Latium
    Cápua/Campania
    Arretium/Etruria
    Canusium/Umbria
    Ariminum/Apullia
    ?????
    ????
    ???
    ???
    ???
    ???

    All Roman Units can be recruited in Cities with this government system.

    II-Province- Directly Subaltern and almost totally romanized

    ??Can recruit regional auxiliaries’ armies and Roman units after Marian Army Reforms.??


    III-Provinciae Romaniensis- Subaltern little romanized province

    ??Can Recruit Native and some Roman Units.??

    IV-Allied State- like a protectorate state, can recruit native units

    Cannot recruit any roman units, just natives.

    List of Roman Units:

    Camillian Romani units:

    Skirmishers: Accensii
    Leves

    Buildings Required: I-Regional Italian Administration-Homeland Government??
    ????
    ----------------------------------------------------------------------------------
    Light Infantry: Rorarii
    Hastati
    Buildings Required: I-Regional Italian Administration-Homeland Government??
    ????
    -----------------------------------------------------------------------------------
    Heavy infantry: Principes
    Triarii
    Buildings Required: I-Regional Italian Administration-Homeland Government??
    ????
    -----------------------------------------------------------------------------------
    Skirmish Cavalry: none

    Buildings Required: -
    ------------------------------------------------------------------------------------
    Light Cavalry: none

    Buildings Required: -
    ------------------------------------------------------------------------------------
    Heavy Cavalry: Equites Romani

    Buildings Required: I-Regional Italian Administration-Homeland Government??
    ????
    ------------------------------------------------------------------------------------
    Polibian Romani Units:

    Skirmishers: Accensii
    Velites
    Buildings Required: I-Regional Italian Administration-Homeland Government??
    ??
    ------------------------------------------------------------------------------------
    Light Infantry: none

    Buildings Required: -
    ------------------------------------------------------------------------------------
    Heavy Infantry: Hastati
    Principes
    Triarii
    Buildings Required: I-Regional Italian Administration-Homeland Government??
    ??
    ------------------------------------------------------------------------------------
    Mounted Skirmishers: none

    Buildings Required: -
    ------------------------------------------------------------------------------------

    Light Cavalry: none

    Buildings Required: -
    ------------------------------------------------------------------------------------
    Heavy Cavalry: Equites Romani

    Buildings Required: I-Regional Italian Administration-Homeland Government??
    ????
    ++++++++++++++++++++++++++++++++++++++++++++++++++
    Marian Romani Units:

    Skirmishers:

    Buildings Required:??
    ------------------------------------------------------------------------------------

    Light Infantry:

    Buildings Required:??
    ------------------------------------------------------------------------------------

    Heavy Infantry:

    Buildings Required:??
    ------------------------------------------------------------------------------------

    Skirmish Cavalry:

    Buildings Required:??
    ------------------------------------------------------------------------------------

    Light Cavalry:

    Buildings Required:??
    ------------------------------------------------------------------------------------

    Heavy Cavalry:


    Buildings Required:??

  26. #56

    Default Re: the EB required help thread

    no posts...

    anyone alive???
    Last edited by MaximianusBR; 04-28-2006 at 00:57.

  27. #57
    EBII Council Senior Member Kull's Avatar
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    Default Re: the EB required help thread

    Quote Originally Posted by MaximianusBR
    no posts...

    anyone alive???
    You can offer to help in this thread, and sometimes people even begin a project, but it's always best if you move actual work to it's own thread. More people will see it there, and you have a better chance of getting comments. Plus, it really doesn't belong in a "Help Wanted" thread. Thanks for taking this on.
    "Numidia Delenda Est!"

  28. #58

    Default Re: the EB required help thread

    I put in one other thread...i just put it here too, to show to Gertgregoor...he said he would send me a PM telling what I can do to help...I don't received any PM yet...

  29. #59

    Default Re: the EB required help thread

    We need help, but we need people who can actively take tasks upon their own shoulders. If we need to lead someone along the whole way, it just takes time away from our people who are working on other things. If something isn't easily found in the game (or by looking at some of the code in some cases), we can provide answers to specific questions as long as they aren't just as numerous as the amount of work done by the person in the first place. This would apply in pretty much any case.

    There are a core group of people who are very active in EB, then some people who consistently feed a medium to small stream of content to us, and then a whole lot of virtually inactive members. When someone needs a lot of attention and it takes away from the time people like kull and qwerty and vandalcarthage and forgus and numerous others are putting into the mod, it can be too much to ask for. This explanation is meant to encourage though - people can quickly move up in the mod and become very important if they have skills and a reasonable amount of time to invest and if they are willing to work with others (i.e., can compromise, be cordial, etc.).

  30. #60

    Default Re: the EB required help thread

    Gertgregoor told he need someone to make a recruitment guide, I have a lot of free time, so i'm trying to do it, just to help...I was just waiting the PM...can I continue to do it??

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