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Thread: Best possible workaround for seige tower bug

  1. #1
    Bug Hunter Senior Member player1's Avatar
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    Default Best possible workaround for seige tower bug

    You know the bug that makes soliders stuck in towers when seiging large stone walls?

    Well here is it.
    When soliders get stuck, order them to go outside tower and then order back to walls.
    Repreat that as many times as needed. Every time some solider will get through the tower.


    P.S.
    Doesn't help with stuck AI though.
    BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack

  2. #2

    Default Re: Best possible workaround for seige tower bug

    Also, (only for BI games) I was able to get the unit to go into a shieldwall formation. I selected the unit and used the right click drag (then 'R' for double time) feature to disengage the unit from the tower. It doesn't completely disengage, but it cycles through trying to go up the tower and trying to go to it's new destination. Then you're able to put the unit in shieldwall formation. This has only worked once for me.

    I usually just right click the top of the wall, wait for 3-6 soldiers to go in the tower, then right click on the top of the wall again.

  3. #3

    Default Re: Best possible workaround for seige tower bug

    *digout from lurking*

    You can also simply order your troops to stop, then re-order them onto the walls. This works best for me since they won't leave the tower base area (where they are often secure from incoming fire) and you can do it without changing your viewpoint.
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  4. #4
    Merkismathr of Birka Member PseRamesses's Avatar
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    Default Re: Best possible workaround for seige tower bug

    [QUOTE=player1]You know the bug that makes soliders stuck in towers when seiging large stone walls? Well here is it. When soliders get stuck, order them to go outside tower and then order back to walls. Repreat that as many times as needed. Every time some solider will get through the tower.[QUOTE]

    You can also do this with any unit in any situation. I´ve had cavs that got partially stuck in a breach of a wall, archers that are stuck in "rock-formations" on the battlefield map etc. Stop current order and re-ordering OR move to another location always solves this.

  5. #5
    Senior Member Senior Member Jambo's Avatar
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    Default Re: Best possible workaround for seige tower bug

    I'd actually argue that the best and indeed only way to solve this frustrating hangover from 1.5/1.6 is to mod large stone walls out of the game completely. Granted it's not as easy and requires more modding effort, but it helps the AI.
    =MizuDoc Otomo=

  6. #6

    Default Re: Best possible workaround for seige tower bug

    I usually don't build them or build them and immedeatly upgrade to epic.
    But all in all, I'd like to have stone walls as the largest, seeing as the larger ones won't allow sapping or ladders and therefore substract from the game. But that's IMO only.
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  7. #7
    Now sporting a classic avatar! Member fallen851's Avatar
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    Default Re: Best possible workaround for seige tower bug

    It is very easy to mod out large and epic walls... which is of course the ultimate solution to this bug.
    "It's true that when it's looked at isolated, Rome II is a good game... but every time I sit down to play it, every battle, through every turn, I see how Rome I was better. Not unanimously, but ultimately." - Dr. Sane

    http://www.youtube.com/watch?v=L6eaBtzqqFA#t=1h15m33s

  8. #8
    Bug Hunter Senior Member player1's Avatar
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    Default Re: Best possible workaround for seige tower bug

    ...and losing epic walls as collateral, since they are not bugged...
    BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack

  9. #9
    Senior Member Senior Member Jambo's Avatar
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    Default Re: Best possible workaround for seige tower bug

    Why don't you just make stone walls upgrade to epic walls?
    =MizuDoc Otomo=

  10. #10
    Bug Hunter Senior Member player1's Avatar
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    Default Re: Best possible workaround for seige tower bug

    It could be done if you delete large wall entry, but that will make a problem for old saves (good for brand new mod on the other hand).
    BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack

  11. #11
    Senior Member Senior Member Jambo's Avatar
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    Default Re: Best possible workaround for seige tower bug

    Yes, if you're in the middle of a game and some of the cities already have large stone walls then you're kind of screwed.
    =MizuDoc Otomo=

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