Results 1 to 29 of 29

Thread: Realistic casualties

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Re: Realistic casualties

    I wonder...

    Would it be possible to implement a battle script in which the "End Battle" button is automatically pressed as soon as the scroll comes up? I haven't dabbled in battle scripts too much, but I think it may be able to work...

  2. #2

    Default Re: Realistic casualties

    Well there is hope. But you would have to find EndBattle button ID first.

    Personaly i dont like this idea.
    While most often i dont continue battle when i am fighting agains factions, on the other hand i usually continue battles when playing against "Rebels" becouse i dont want to be bothered by them again (no point to fight another insignificant boring battle, or chase them all around my domain).

  3. #3
    Member Member stufer's Avatar
    Join Date
    Jan 2006
    Location
    Nottingham, England.
    Posts
    58

    Default Re: Realistic casualties

    Quote Originally Posted by LorDBulA
    Well there is hope. But you would have to find EndBattle button ID first.

    Personaly i dont like this idea.
    While most often i dont continue battle when i am fighting agains factions, on the other hand i usually continue battles when playing against "Rebels" becouse i dont want to be bothered by them again (no point to fight another insignificant boring battle, or chase them all around my domain).
    I don't think you need to bother even doing that LorDBulA. In my experience the rebels always dissapear after a victory, even if you leave loads of them alive. As soon as they rout and you get the end battle message, press end battle. They will disperse into the countryside. I've never ever seen rebels retreat after engaging in a battle that they lose.

  4. #4
    EB Token Radical Member QwertyMIDX's Avatar
    Join Date
    Jan 2005
    Location
    Providence, Rhode Island
    Posts
    5,898

    Default Re: Realistic casualties

    Quote Originally Posted by stufer
    I don't think you need to bother even doing that LorDBulA. In my experience the rebels always dissapear after a victory, even if you leave loads of them alive. As soon as they rout and you get the end battle message, press end battle. They will disperse into the countryside. I've never ever seen rebels retreat after engaging in a battle that they lose.

    Yeah, I think they always disperse after being beaten.
    History is for the future not the past. The dead don't read.


    Operam et vitam do Europae Barbarorum.

    History does not repeat itself. The historians repeat one another. - Max Beerbohm

  5. #5

    Default Re: Realistic casualties

    I've noticed that your population goes up when you beat rebels. Seems that survivors are added to your closest city as slaves. I always end battle when facing them, unless the nearest city is having unrest problems.

  6. #6

    Default Re: Realistic casualties

    Quote Originally Posted by Cheexsta
    I wonder...

    Would it be possible to implement a battle script in which the "End Battle" button is automatically pressed as soon as the scroll comes up? I haven't dabbled in battle scripts too much, but I think it may be able to work...
    How about letting every one decide for themselves if they want to continue or not?

    Seriously, if you think it's unrealistic just press end battle.. it's not that hard really.

  7. #7

    Default Re: Realistic casualties

    The A.I. is poor, so pressing continue battle gives a much greater advantage to the human as the human normally wins, and if they don't the A.I. always ends battle straight away anyway. In MTW the battles would go on until all units had left the field which was much better imo...

  8. #8

    Default Re: Realistic casualties

    As people have already said, I don't get the problem here. Just press End Battle when it pops up, and leave the option open for people who want to continue.

    I don't see Continuing the Battle as an advantage to the human player at all. This is mostly because the human player doesn't have the innate ability to instantly field 5 full stacks, so I always completely destroy any army I fight.

  9. #9

    Default Re: Realistic casualties

    Quote Originally Posted by GMT
    How about letting every one decide for themselves if they want to continue or not?

    Seriously, if you think it's unrealistic just press end battle.. it's not that hard really.
    It was just an idea No need to jump down my throat.

    Besides, it was mostly for those of us who are always tempted to press "Continue" even when we just want to exit

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO