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  1. #1
    Member Member Black Prince's Avatar
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    Default Re: Gatling towers

    Is the gatling Siege Tower effect solved in the latest patch - I've noticed it on 1.2, haven't upgraded to 1.6 yet, but hope it's been resolved by now as it is a pain when a whole unit is effectively wiped out by siege towers.
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  2. #2
    Frustrated would-be modder Member vastator's Avatar
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    Default Re: Gatling towers

    Quote Originally Posted by Black Prince
    Is the gatling Siege Tower effect solved in the latest patch - I've noticed it on 1.2, haven't upgraded to 1.6 yet, but hope it's been resolved by now as it is a pain when a whole unit is effectively wiped out by siege towers.
    Nope, they're still just as fast. I took hoof's advice and modified the rate of fire - works a treat!

  3. #3

    Default Re: Gatling towers

    I was very annoyed by the gatling towers at first, so much that was considering modding it away.
    However, several reasons made me abstain from that:

    The towers have very little ammuition. So the exployt of just sweeping the walls empty (if you are the attacker) does not work.

    After a few battles you can figure out where your troops are save from the fire, and place them there, as allready suggested.

    And lastly, if you spread you units out thin, 1 or 2 rows deep, casualities are drasticly reduced. That way you can keep you bowmen in a useful position.


    I would still go for great and epic walls, if only for one reason: Siege-towers can be eventually destroyed (at least from epic walls). After the 3. unit climbed up, the tower usually crumbles. This can save you if the enemy has vast numbers. On normal stone walls, they will just keep coming up the ladders.

  4. #4
    Nobody Important Member Somebody Else's Avatar
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    Default Re: Gatling towers

    I just put a unit of peasants directly in front of each siege tower. They take the hits, and it allows me to have my combat troops nearby, unscathed, ready for action.
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