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  1. #1

    Default Re: Gatling towers

    As said above the those siege towers do not hold much ammunition. I keep wall units if I am defending the wall at a distance. Only fire arrow archers are allowed near in the hope of setting them alight.

    BTW

    I have noticed how with epic walls the exact damage is registers on siege towers, otherwise it seems like chance to take them down.

  2. #2

    Post Re: Gatling towers

    Quote Originally Posted by Patricius
    BTW

    I have noticed how with epic walls the exact damage is registers on siege towers, otherwise it seems like chance to take them down.
    I've noticed this as well after running a few tests in custom battles, whilst tweaking a few features in descr_engines and descr_projectile_new. What I've basically done is increased the fire_interval (as hoof has pointed out above) of each projectile, but to also decrease the projectile's damage / attack attributes.

    Remember to create backups before you edit the text files.

    ----------

    The attack attributes in descr_engines look like this (this is for the standard siege tower that goes up against standard / small stone walls):

    Code:
    attack_stat         8, 2, arrow, 100, 100, missile, archery, piercing
    attack_stat_attr    ap
    Underneath this you should see each arrow projectile that can be fired from the siege tower, as below:

    Code:
    arrow_generator        2 21.8 3.3
    aim_dir                0.0 0.0 1.0
    aim_arc                1.0
    fire_interval        1.5
    
    arrow_generator        1 21.8 3.3
    aim_dir                0.0 0.0 1.0
    aim_arc                1.0
    fire_interval        1.5
    
    arrow_generator        0 21.8 3.3
    aim_dir                0.0 0.0 1.0
    aim_arc                1.0
    fire_interval        1.5
    
    arrow_generator        -1 21.8 3.3
    aim_dir                0.0 0.0 1.0
    aim_arc                1.0
    fire_interval        1.5
    
    arrow_generator        -2 21.8 3.3
    aim_dir                0.0 0.0 1.0
    aim_arc                1.0
    fire_interval        1.5
    Simply change fire_interval to a higher value to reduce the rate of fire.

    To edit the siege tower's health value / flamability chance, you need to edit these attributes (above the attack attributes):

    Code:
    engine_flammable    true
    engine_ignition        0.20
    And further down:

    Code:
    engine_health        130
    Edit the same values for the other 2 siege towers, which are middle_tower (vs large stone walls) and heliopolis (vs epic stone walls).

    It looks like the siege_tower doesn't use the scorpion projectiles, but instead arrows. To make it fire like the other 2 siege tower types, simply edit the following:

    Code:
    attack_stat         8, 2, arrow, 100, 100, missile, archery, piercing
    attack_stat_attr    ap
    Make it look like as below:

    Code:
    attack_stat         8, 2, scorpion, 100, 30, siege_missile, siege, piercing
    attack_stat_attr    ap
    And also change this:

    Code:
    projectile            arrow
    to this:

    Code:
    projectile            scorpion
    ----------

    In descr_projectiles_new, scroll down until you reach the ballistas / scorpions section (they're near the end of the file). There are several variations of each one, the actual ballista is the ballista siege weapon, whereas the tower_ballista is the ballista projectile used with epic stone walls.

    To edit the damage impact of these projectiles, simply edit these:

    Code:
    damage        12
    damage_to_troops 5


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  3. #3
    Bug Hunter Senior Member player1's Avatar
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    Default Re: Gatling towers

    Anybody tried moding "fire_interval" to 0.15 ?
    Boy that was quick and fun...
    Now if only towers had more ammo...
    BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack

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