Hey lads im trying to have a new unit for the Celts that is a dismounted Noble Clansman. I have basically edited all the files to make a new unit and then attempted to dismount the unit.
I think I done everything right...
the game started...
i started a battle with the unit and the map loaded but as soon as the speech started it crashed to the desktop.
this is export descr unit
----------------------
type infantry clansmen celt
dictionary infantry_clansmen_celt ; Noble Infantry
category infantry
class heavy
voice_type Heavy_1
soldier noble_clansmen, 16, 0, 1
attributes sea_faring, hide_forest, hardy
formation 1.2, 1.2, 2.4, 2.4, 4, square
stat_health 2, 0
stat_pri 10, 6, no, 0, 0, melee, blade, piercing, sword, 25 ,1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 8, 10, 5, metal
stat_sec_armour 0, 0, flesh
stat_heat 4
stat_ground 1, 0, 0, 0
stat_mental 11, normal, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 850, 369, 70, 110, 680
ownership celts
------------------------------
and this is descr model battle showing first the original mounted unit then the dismounted one.
type noble_clansmen;
;--------------------------------------
skeleton fs_hc_swordsman
indiv_range 40
texture celts, bi/data/models_unit/textures/BI_unit_noble_clansmen_celts.tga
model_flexi bi/data/models_unit/BI_unit_noble_clansmen_lod1.cas, 15
model_flexi bi/data/models_unit/BI_unit_noble_clansmen_lod2.cas, 30
model_flexi bi/data/models_unit/BI_unit_noble_clansmen_lod3.cas, 40
model_flexi bi/data/models_unit/BI_unit_noble_clansmen_lod4.cas, max
;model_sprite 60.0, bi/data/sprites/ _sprite.spr
model_sprite celts, 60.0, bi/data/sprites/celts_noble_clansmen_sprite.spr
model_tri 400, 0.5f, 0.5f, 0.5f
type noble_infantry;
;--------------------------------------
skeleton fs_slow_swordsman
indiv_range 40
texture celts, bi/data/models_unit/textures/BI_unit_noble_clansmen_celts.tga
model_flexi bi/data/models_unit/BI_unit_noble_clansmen_lod1.cas, 15
model_flexi bi/data/models_unit/BI_unit_noble_clansmen_lod2.cas, 30
model_flexi bi/data/models_unit/BI_unit_noble_clansmen_lod3.cas, 40
model_flexi bi/data/models_unit/BI_unit_noble_clansmen_lod4.cas, max
;model_sprite 60.0, bi/data/sprites/ _sprite.spr
model_sprite celts, 60.0, bi/data/sprites/celts_noble_clansmen_sprite.spr
model_tri 400, 0.5f, 0.5f, 0.5f
----------------------------
can anyone see any obvious errors?
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