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  1. #1
    Member Member Phatose's Avatar
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    Default Re: Galactic Civilisations 2

    It's not MoO/MoO2 like in any real way, but it's not a bad game. I'd just prefer more depth on the tactical level.

    Kind of fun to edit yourself in a race of space gods though.

  2. #2
    Ricardus Insanusaum Member Bob the Insane's Avatar
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    Default Re: Galactic Civilisations 2

    I managed something a little odd last night, I actually had too good of a start...

    I was playing a small game to demo to some friends (to make it extra embarrasing of course) and I spammed out the colony ships and lucked out finding habital worlds...

    So successful was I that my empire was way larger than all the other races at the end of the colony race...

    But, then it turned up that my colony maintainence now outstripped my lowly tax income so I was even loosing money with the production sliders set to zero... I got into debt bad and with no way to recover my aspiring empire bogged down in debt and civil unrest... I don't know if things would have been recoverable at some point but I was falling way behind the other races and the last straw was the Dregin declaring war on us while we had no military capability...

    So game over...

    A little warning for anyone else seeking to expand your boarders too quickly...

  3. #3
    Ricardus Insanusaum Member Bob the Insane's Avatar
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    Default Re: Galactic Civilisations 2

    Also about 10 I think, what I remember was total maintainence reaching 109bc and enve with a 100% tax rate I could only raise around 108bc.

    I used my initial cash reserve to spam out the colony ships and build up Earth...

    So I would love to hear what you did...

  4. #4
    Von Uber Member Butcher's Avatar
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    Default Re: Galactic Civilisations 2

    Don't forget, you can 'optimise' a planet by clicking the tag in the box where it gives you the relevany hammers, shields etc. This comes at some loss of military and social production of the planet, but what does that matter if the planet doesn't even have a starport...?
    - I'm sorry, but giving everyone an equal part when they're not clearly equal is what again, class?

    - Communism!

    - That's right. And I didn't tap all those Morse code messages to the Allies 'til my shoes filled with blood to just roll out the welcome mat for the Reds.

  5. #5
    Member Member Zenicetus's Avatar
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    Default Re: Galactic Civilisations 2

    Quote Originally Posted by Bob the Insane
    I was playing a small game to demo to some friends (to make it extra embarrasing of course) and I spammed out the colony ships and lucked out finding habital worlds...

    So successful was I that my empire was way larger than all the other races at the end of the colony race...

    But, then it turned up that my colony maintainence now outstripped my lowly tax income so I was even loosing money with the production sliders set to zero... I got into debt bad and with no way to recover my aspiring empire bogged down in debt and civil unrest...
    You can run a defecit during the colony rush, but it has to be supported by cash reserves so you don't get too deep in the hole. Buy ships, but don't finance them. Get some research going on the techs that are quickest to research, and try to find other races quickly, so you can start selling your techs for cash. The minor races are really good for this... they love to buy your tech, and in the early phase there isn't much that's strategic. So I just sell everything. That's one reason I spam sensor scouts as well as colony ships in the rush phase, so I can find trading partners quickly.

    You can get a LOT of cash to help support a defecit (or near defecit) economy this way. It's about the only way to boost your income in that phase, since your population isn't giving you much tax income yet, and you won't be running freighter trade routes that early.

    <edit> P.S. I just noticed you were running a 100% tax rate. That's way too high.... you can do the colony rush with 49% tax rate, which will help with the unrest problem. Going too deep into defecit spending will also cause unrest, but not as much as a high tax rate.
    Last edited by Zenicetus; 03-13-2006 at 21:03.
    Feaw is a weapon.... wise genewuhs use weuuhw! -- Jebe the Tyrant

  6. #6
    Ricardus Insanusaum Member Bob the Insane's Avatar
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    Default Re: Galactic Civilisations 2

    Quote Originally Posted by Zenicetus
    <edit> P.S. I just noticed you were running a 100% tax rate. That's way too high.... you can do the colony rush with 49% tax rate, which will help with the unrest problem. Going too deep into defecit spending will also cause unrest, but not as much as a high tax rate.

    Thats is not something I normally do, it was just to show the point of how deeply I had gotten into the hole...

    The point is taken though, try and sell stuff...

    Only issue was the game I was playing was a real small one of Humans against the Drengin (kind of Federation vs the Klingons kind of thing) so there were no friendlies to trade with...

  7. #7

    Default Re: Galactic Civilisations 2

    I would have stopped building ships (unused military production doesn't cost ou a cent) on most worlds. If I was still struggling, I would have begun focusing the production on worlds where there were no ships being built on military production to further reduce my spending (taking away from research and social production). A few economic buildings here and there (generally one on each world, if there's enough space) and then, just sit back and let your taxpaying population grow. It takes a while to level out, but I can usually manage 100% spending after everything gets going.

  8. #8

    Default Re: Galactic Civilisations 2

    Ordered this off of play.com (along with another copy of RTW as I broke the first one ) and it should be here tomorrow, if it's not as good as you all say I'm afraid I'll have to sulk for quite a while as I am very poor this month.

  9. #9
    Member Member Phatose's Avatar
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    Default Re: Galactic Civilisations 2

    Strangely, I'm finding that a production world, focused on research and surrounded by starbases puts out much more research then a research oriented world. Much more, in fact. This normal?

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