Must say that influence resources seems to be essential for an influence victory.
5 players on a small map, challenging. Didn't exactly have the best faction for influence (Torians) but did try for influence victory anyway.
Tried to influence one outlying colony for the Korx to get it into rebellion, so I was teaching like mad into the influence branch. Even 2 fully upgraded influence stations didn't help, instead it really pissed off the Korx.
As the Korx was at war with the Altarians at the same time, my troops could easily do what my influence had not. The ungrateful Korx did finally surrender to the Altarians and that gave my one colony by influence as the planet next to Korx (who had been taken by me) did eventually rebel.
Meanwhile, the Arceans decleared war on me for some reason (the Altarians was practically blocking hiim out from my empire, we had no shared borders). The Arceans did actually give some decent opposition, but my newer ships and a war with the Altarians (who seems to have been very aggressive on this map) made short work of him. About half of his original empire surrendered to the Altarians.
By this time I had 72% taxrate, 91% approval, 100% efficency, earning about 500 a turn and was doing about 90% of the total research.![]()
This while owning two research and one economical resource, all stolen during the war with the Korx.
And had about 50%-60% of the influence, with 4 fully upgraded influence bases. Then I came up with the idea of buying the 2 influence mines that the Talans owned.10000 bc and about 7 high-techs later, I had my plans for an influence victory ready.
The next turn I owned 83% of the map... and within the time it takes for an influence victory to be declared, I was owning 100% of the map. Really makes a difference.
Edit: I must say that the incarnation of evil summoned by the dreadlords really got a fiendish look![]()
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