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Thread: CA's Wikiman on the AI

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  1. #12

    Default Re: CA's Wikiman on the AI

    Quote Originally Posted by Papewaio
    I have to agree with Puzz3D-sama... the game has too many variables for the AI to get a handle on and hence make good decisions. Shogun had fog, rain, snow... and it was always dicey when playing against monks in the fog... you never quite knew where they were going to appear. The AI could handle itself fairly well. I don't think the other AI's have kept pace with the graphics. So eye candy has outstipped intelligence by quite a bit... we have traded candy floss for challenge.
    Undoubtedly true. However, I am optimistic that having spent four years developing the basic engine for RTW, CA are now in a position to spend more time tweaking the AI up to an acceptable level.

    As I said before I'm not expecting miracles, I'd be happy to have a battle AI that was as smart or hopefully a bit smarter than what we got in STW. The strategic AI also obviously needs a lot of work, because the new more detailed 3D map gives the AI a lot more choices.

    But heck, surely it couldn't be *that* hard to develop a decent strategic AI. I reckon I could design a pretty decent one myself if someone paid me an acceptable wage and gave me twelve months to finish it.
    Last edited by screwtype; 03-07-2006 at 02:25.

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