Quote Originally Posted by screwtype
It’s very easy to make the computer beat a human 100% of the time in a game of this complexity. It would not be very sophisticated but it would be a walkover.

Making a game think like a human is currently impossible given the constraints of the household PC and the development time we have. If you all had clusters of uber-PCs and we had another 6 years to develop this game you would be impressed with our work.

-wikiman[/I]

The original thread is here.


HA! HA HA HA HA HA! How exactly is this heap of parts going to come up with something I can't? I know that Mr. Computer can assign more commands per second than me (for example, all RTS's have that problem on expert difficulties), but no computer can come up with a double envelopment, bait and retreat, long out-flank like a good human can. This game is more complicated than a simple search program like a chess computer.

Azi