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Thread: **Morrowind Total War ! **

  1. #31

    Default Re: **Morrowind Total War ! **

    Quote Originally Posted by Mikhial
    Guars
    Guar cavalry will be the back bone of cavalry of all Dunmer factions. Horsemen would be some kind of exotic and powerful troops for grear houses and normal (but still expensive) unitfo empire.
    Sadly, physiologically speaking, Guars arent built as mounts, but as beasts of burden (akin to a cross between the oxen and donkey moreso than a variation of the horse). They can carry great loads on their backs, but their rather small size (only coming to shoulder height and Imperial or Dunmer on average), makes them a bit odd for mounts.

    I'll get back to you on this after I do some research on the subject.

    Hlaalu units
    Our idea of Hlaalu army was a mixture of traditional, dunmer warcraft (bonemold armours, guars) and imperial one (things like dunmer legionaires). In my opinion very vital part of their army should be mercenaries, as H weren't kind of militarists.
    Interesting. A mix of Imperial and Dunmeri warcraft would be a nice change of pace. As for the mercenary thing, its mainly the Telvanni who do things via mercenaries (with almost 75% of their fighting force being Outlanders and non-House kin)

    Nerevarine
    I would like Nerevarine to be rather a general. In the beggining there would be some "historical events" and then he would appear as a general of one of the factions (I think that Temple is the best idea). Race? Fixed or if it is possible generated. He would appear with an army composed of mixture of dunmer units (his worshippers).

    Daedras
    You can "summon" daedras in two ways: by beeing Telvanni (as a normal unit and as generals bodyguards) or by building a shrine, that don't have the faith modificaitors, but decreases order in town.
    Hmm. Hadn't really thought of that, but in addition, I'd say definately make it so that only certain regions (where temples are known to exist) can create the temple, and then only to that particular Daedroth.

    As for the Telvanni. If you mean create as in build them, yes, by all means do so.
    Period of game
    This is an interesting topic, but we are not sure what we will do with it. On one hand it would make preparing mod less difficult, but on the other there wouldn't be Dagoth house, which is particulary interesting.
    I'll get back to you on this after I explore the Lore a bit further while playing Oblivion (important political rumors regarding the Nerevarine, various invasions, etc are found there...all of which should be of great import regardless of our time period)

    [quoteImperial forts
    They will be only forts (maybe fixed, so they wouldn't disappear).[/quote]
    Alright, sounds good to me. But how will the Ebonhearts and Firewatch be done, as forts also, or as actual cities?

    Corprus meat
    I'm not sure what do you mean. Do you want Sixth House to use it as the money? I doubt it's possible.
    If its possible to use different monetary names (ie for Imperials its the Septim, for Dagoths its Corprus meat, for Skaal its

    Rebels
    Good idea. I'm not a specialist in scripting (in fact i don't now anything about that) but i guess it's quiet difficult.
    Alright, I'll see what can be managed with that.

    Alliances of houses
    I think that this alliances don't have to be fixed. In Morrowind from time to time there were roumors about "house wars". However the idea of forced peace after some turns is genial.
    Actually, those House Wars you speak of are carried on in such a way as that they arent really wars, so much as the Morag Tong being hired out by variuos nobles for personal vendettas moreso than House policies regarding the other Houses.

    Bribing-6th house
    I guess bribing enemy armies will be normal, I doubt that changing them to blighted creatures is possible. However the idea of insurectioons caused by number of corprus beasts(?) is quiet good. In this case religion would be useful, for example some kind of Dagoths Cult. In this way 6th house would be able to send his agents to enemy provinces. Those agents would give normal religions modificator and so cities with little temples could be converted to D. Cult.
    Glad to see that using religion as a way to do this would be plausible. But along with that, is it feasible to make it so that each religion has as many as 16 temples per religion?

    (the Imperial Cult should have 9 types, the Tribunal to have 3 <one for each post-Vehk path>, maybe a Sixth House Cult <two Temples, one to Dagoth, the other to Lokhran>, and a Daedric religion of sorts <all 16 Daedric gods available, but only in certain regions, takes place of ruler's religion no matter what>)

    Vampires
    Little factions, weak in economy, with little numbers of very strong soldiers. Things like fighting only at night etc. will be decided by script (if it's possible of course)
    Interesting. And maybe converting additional population would be done similar to how House Dagoth would?

    Immunity to weapons
    Hard, but worth trying
    I'll try and see if I can at least get some concepts of the material/type circles done soon as possible so you can see.

    If I missed something, remind me. I'm sorry for my lingual mistakes

    Regards
    Think you got it all, and I noticed no major linguistic mistakes anywhere.

  2. #32

    Default Re: **Morrowind Total War ! **

    Quote Originally Posted by Attrebus
    Sadly, physiologically speaking, Guars arent built as mounts, but as beasts of burden (akin to a cross between the oxen and donkey moreso than a variation of the horse). They can carry great loads on their backs, but their rather small size (only coming to shoulder height and Imperial or Dunmer on average), makes them a bit odd for mounts.
    It seems so, however in one book I've read that someone "ran away on his guar". It makes me think that eventually guars could work as cavalry mounts.

    Quote Originally Posted by Attrebus
    Hmm. Hadn't really thought of that, but in addition, I'd say definately make it so that
    only certain regions (where temples are known to exist) can create the temple, and then
    only to that particular Daedroth.
    I'm not sure if there is any region without a shrine


    Quote Originally Posted by Attrebus
    Actually, those House Wars you speak of are carried on in such a way as that they arent
    really wars, so much as the Morag Tong being hired out by variuos nobles for personal
    vendettas moreso than House policies regarding the other Houses.
    As far as I know they are carried in this way because of imperial legions. Before Cyrodilian invasion "wars" were actually normal wars. What is more somewhere in the game it is told that Redoran House considers starting a war because of mines of Caldera. I'm not 100% sure though.

    Quote Originally Posted by Attrebus
    Interesting. And maybe converting additional population would be done similar to
    how House Dagoth would?
    Great idea for me

    Lastly: temples. I think that creating such a huge number of them is an exageration. As I remember there weren't any particular division between gods of Almsvi

    Forts
    I guess that Ebonheart can be a city with strong fortifications (in opposition to most cities of Vvardenfel). Firewatch? Sorry, but I don't know which one is it. MAybe in polish version the name is different.

  3. #33

    Default Re: **Morrowind Total War ! **

    Quote Originally Posted by Mikhial
    It seems so, however in one book I've read that someone "ran away on his guar". It makes me think that eventually guars could work as cavalry mounts.
    Sadly, its in reference to the fact that he used a cart, pulled by a guar, to get away, not that he was RIDING one.

    As far as I know they are carried in this way because of imperial legions. Before Cyrodilian invasion "wars" were actually normal wars. What is more somewhere in the game it is told that Redoran House considers starting a war because of mines of Caldera. I'm not 100% sure though.
    Yes, that is true, that they had various wars between themselves in a normal fashion, yet its not JUST before the Armistace, yet also prior even to the Tribunal's full formation, when they were still Chimeri (yes, all the Great Houses are THAT old).
    Why do they do it as they do, and not in full warfare anymore...its the Temple. They act much as the papacy did, not just setting religious texts and all, but also declaring heretics. ANd if one house went to war against another (especially if the defender is a religious house like Redoran or Indoril) they likely would be deemed as heretics and have all four other houses go after them in full force.

    Lastly: temples. I think that creating such a huge number of them is an exageration. As I remember there weren't any particular division between gods of Almsvi
    True to that, however, there are some seven Saints of importance, and I'd like to have them in there if at all possible.

    Forts
    I guess that Ebonheart can be a city with strong fortifications (in opposition to most cities of Vvardenfel). Firewatch? Sorry, but I don't know which one is it. MAybe in polish version the name is different.
    Firewatch is actually on the mainland, in Telvanni territory, almost directly opposite Sadrith Mora.

  4. #34

    Default Re: **Morrowind Total War ! **

    OBLIVION IS OUT... KICK ASS
    -If you want to critisize some one, walk a mile in their shoes. So when you critisize them you will be a mile away and have their shoes.

    -A man does not discover new lands without losing sight of the shore.

    Proud Member of the Anti-Jamster Crusade

  5. #35

    Default Re: **Morrowind Total War ! **

    I have it, and I'll revise a new timeline after I finish it (seems the Empire wont exactly crumble, with provinces leaving at will...instead, its weakened I think, yet all together <kinda like Rome from 290AD and on>)

  6. #36

    Default Re: **Morrowind Total War ! **

    I think something is moving in our mode Our coordinator try to force team to work. Maybe we will have something interesting soon. Unfortunetly I won't be here for one week so you have contact Scorpo. See you soon

  7. #37

    Default Re: **Morrowind Total War ! **

    couple of model pics, no in game shots yet:



    Last edited by hoccalugee; 04-01-2006 at 15:07. Reason: pressed post before i was finished, doh!
    It's just a goddamn popularity contest with you kids, isn't it!
    Superintendent Chalmers

  8. #38

    Default Re: **Morrowind Total War ! **

    Quote Originally Posted by hoccalugee
    couple of model pics, no in game shots yet:



    Both look nice, but might it be possible, with the Berserk to get rid of the boots, and maybe use a bear-hide as a cloak, attached to the helmet maybe (who said we had to stick directly to the in game armour appearances?)

  9. #39
    Naked Game Fanatic Member Murfios's Avatar
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    Default Re: **Morrowind Total War ! **

    Are you still goin?

  10. #40

    Default Re: **Morrowind Total War ! **

    what about Argonian Spear men? they would technically be there what with them being slaves and all, and they could be armed if the twin lamps armed them,

  11. #41
    RnJ PR Officer Member Eufarius's Avatar
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    Default Re: **Morrowind Total War ! **

    hey have you guys started work on the campaign map?


  12. #42

    Default Re: **Morrowind Total War ! **

    I would love for this whole idea to come to fruition, but what would be even better is a game map spanning all of Tamriel. That would make me drool. Haha. But, yeah, the whole thing looks great so far.

  13. #43
    Member Member Bobolicious's Avatar
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    Default Re: **Morrowind Total War ! **

    please dont be dead...please dont be dead...I love this game and have been looking for a while for a rtw mod for it...please dont be dead

  14. #44
    Naked Game Fanatic Member Murfios's Avatar
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    Default Re: **Morrowind Total War ! **

    I come with an offer. An already developed mod called Tamriel almost died. Im now the new leader. I come with a friendly proposal, lets join forces and make a single mod under one banner.

  15. #45

    Default Re: **Morrowind Total War ! **

    I'm cool with that. Not sure what I've got left tho, my laptop died a while back, might have backed up some stuff. It was all tesIII stuff tho. Let me know what you want.
    It's just a goddamn popularity contest with you kids, isn't it!
    Superintendent Chalmers

  16. #46

    Default Re: **Morrowind Total War ! **

    It's just a goddamn popularity contest with you kids, isn't it!
    Superintendent Chalmers

  17. #47
    Naked Game Fanatic Member Murfios's Avatar
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    Default Re: **Morrowind Total War ! **

    Why did it die anyway????

  18. #48

    Default Re: **Morrowind Total War ! **

    By it I am assuming you mean the mod and not my laptop...

    Can't speak for the others but I had to move for work and leave my desktop behind. My laptop was just powerful enough to run the campaign map, so when I moved modding just became too hard, and kind of pointless seeing as I wouldn't have been able to see the results anyway. I also didn't have regular, reliable or speedy internet access (cue maudlin violin solo).

    I think the general vibe was wait for Medieval II, as it was going to allow us to fulfill all our wildest dreams (see posts above for more info on wild dreamings). My main interests in medieval as opposed to rome were the different body parts, the upgrading of the units equipment visually and the increased polygon counts which would have made modelling easier and more enjoyable (not actually true - the more you have the more you need).

    I think Attrebus wanted to wait for medieval, and the Polish guys lost their modeller or organiser. Also, interest and feedback were fairly limited, possibly because of the (extremely) dubious legality of the project to begin with...

    So there you have it folk(s?), the autopsy report of a dead mod!

    If you were referring to my laptop, it died because I thought it was turned off and removed the RAM.
    It's just a goddamn popularity contest with you kids, isn't it!
    Superintendent Chalmers

  19. #49
    Naked Game Fanatic Member Murfios's Avatar
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    Default Re: **Morrowind Total War ! **

    Oh....Well, If you wanna join me and my hypotetic team, your welcome to do so.

  20. #50

    Default Re: **Morrowind Total War ! **

    will help out where i can... gonna need a refresher modding course!
    It's just a goddamn popularity contest with you kids, isn't it!
    Superintendent Chalmers

  21. #51

    Default Re: **Morrowind Total War ! **

    I've had some free time over the last 6 months:

    http://www.twcenter.net/forums/showthread.php?t=294717

  22. #52
    Sandwich Maker Member Kikaz's Avatar
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    Default Re: **Morrowind Total War ! **

    Quote Originally Posted by jemaho View Post
    I've had some free time over the last 6 months:

    http://www.twcenter.net/forums/showthread.php?t=294717
    I take it you are hocca on the .net forums?
    If you're interested, I'm still willing to create an export_unit_descr and do some testing in that area. Also, I am kikaz on the .net forums...
    Last edited by Kikaz; 09-21-2009 at 07:22.


  23. #53

    Default Re: **Morrowind Total War ! **

    Yep I am Hocca on the twcenter... nobody else interested though? Well I did get the vibe twc would be the place for ( a little more ) interest in this subject... coupled with the cry wolf pattern of all mods associated with TES - "We're great!... We're dead..." means nobody cares, they've had their hopes dashes too many times!

    My weird train-of-thought writing style probably isn't helping...
    It's just a goddamn popularity contest with you kids, isn't it!
    Superintendent Chalmers

  24. #54
    a RTW player Member paul_kiss's Avatar
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    Default Re: **Morrowind Total War ! **

    The idea of the Morr TW is great, I'd love to play this mod since I'm a fan of Morrowind game

  25. #55

    Default Re: **Morrowind Total War ! **

    That's very cool, Paul. If you want to see what's been done so far check out the thread at TWC if you haven't already...
    Thanks for your support!
    It's just a goddamn popularity contest with you kids, isn't it!
    Superintendent Chalmers

  26. #56

    Default Re: **Morrowind Total War ! **

    New Morrowind - Total-War mod, pitty that hocca lost

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