Sadly, physiologically speaking, Guars arent built as mounts, but as beasts of burden (akin to a cross between the oxen and donkey moreso than a variation of the horse). They can carry great loads on their backs, but their rather small size (only coming to shoulder height and Imperial or Dunmer on average), makes them a bit odd for mounts.Originally Posted by Mikhial
I'll get back to you on this after I do some research on the subject.
Interesting. A mix of Imperial and Dunmeri warcraft would be a nice change of pace. As for the mercenary thing, its mainly the Telvanni who do things via mercenaries (with almost 75% of their fighting force being Outlanders and non-House kin)Hlaalu units
Our idea of Hlaalu army was a mixture of traditional, dunmer warcraft (bonemold armours, guars) and imperial one (things like dunmer legionaires). In my opinion very vital part of their army should be mercenaries, as H weren't kind of militarists.
Nerevarine
I would like Nerevarine to be rather a general. In the beggining there would be some "historical events" and then he would appear as a general of one of the factions (I think that Temple is the best idea). Race? Fixed or if it is possible generated. He would appear with an army composed of mixture of dunmer units (his worshippers).
Hmm. Hadn't really thought of that, but in addition, I'd say definately make it so that only certain regions (where temples are known to exist) can create the temple, and then only to that particular Daedroth.Daedras
You can "summon" daedras in two ways: by beeing Telvanni (as a normal unit and as generals bodyguards) or by building a shrine, that don't have the faith modificaitors, but decreases order in town.
As for the Telvanni. If you mean create as in build them, yes, by all means do so.
I'll get back to you on this after I explore the Lore a bit further while playing Oblivion (important political rumors regarding the Nerevarine, various invasions, etc are found there...all of which should be of great import regardless of our time period)Period of game
This is an interesting topic, but we are not sure what we will do with it. On one hand it would make preparing mod less difficult, but on the other there wouldn't be Dagoth house, which is particulary interesting.
[quoteImperial forts
They will be only forts (maybe fixed, so they wouldn't disappear).[/quote]
Alright, sounds good to me. But how will the Ebonhearts and Firewatch be done, as forts also, or as actual cities?
If its possible to use different monetary names (ie for Imperials its the Septim, for Dagoths its Corprus meat, for Skaal itsCorprus meat
I'm not sure what do you mean. Do you want Sixth House to use it as the money? I doubt it's possible.
Alright, I'll see what can be managed with that.Rebels
Good idea. I'm not a specialist in scripting (in fact i don't now anything about that) but i guess it's quiet difficult.
Actually, those House Wars you speak of are carried on in such a way as that they arent really wars, so much as the Morag Tong being hired out by variuos nobles for personal vendettas moreso than House policies regarding the other Houses.Alliances of houses
I think that this alliances don't have to be fixed. In Morrowind from time to time there were roumors about "house wars". However the idea of forced peace after some turns is genial.
Glad to see that using religion as a way to do this would be plausible. But along with that, is it feasible to make it so that each religion has as many as 16 temples per religion?Bribing-6th house
I guess bribing enemy armies will be normal, I doubt that changing them to blighted creatures is possible. However the idea of insurectioons caused by number of corprus beasts(?) is quiet good. In this case religion would be useful, for example some kind of Dagoths Cult. In this way 6th house would be able to send his agents to enemy provinces. Those agents would give normal religions modificator and so cities with little temples could be converted to D. Cult.
(the Imperial Cult should have 9 types, the Tribunal to have 3 <one for each post-Vehk path>, maybe a Sixth House Cult <two Temples, one to Dagoth, the other to Lokhran>, and a Daedric religion of sorts <all 16 Daedric gods available, but only in certain regions, takes place of ruler's religion no matter what>)
Interesting. And maybe converting additional population would be done similar to how House Dagoth would?Vampires
Little factions, weak in economy, with little numbers of very strong soldiers. Things like fighting only at night etc. will be decided by script (if it's possible of course)
I'll try and see if I can at least get some concepts of the material/type circles done soon as possible so you can see.Immunity to weapons
Hard, but worth trying
Think you got it all, and I noticed no major linguistic mistakes anywhere.If I missed something, remind me. I'm sorry for my lingual mistakes
Regards
Bookmarks