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Thread: **Morrowind Total War ! **

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  1. #1

    Default Re: **Morrowind Total War ! **

    I think that you have too much ideas and I get completely dizzy

    I will try to reply for some question from our point of view:

    Guars
    Guar cavalry will be the back bone of cavalry of all Dunmer factions. Horsemen would be some kind of exotic and powerful troops for grear houses and normal (but still expensive) unitfo empire.

    Hlaalu units
    Our idea of Hlaalu army was a mixture of traditional, dunmer warcraft (bonemold armours, guars) and imperial one (things like dunmer legionaires). In my opinion very vital part of their army should be mercenaries, as H weren't kind of militarists.

    Nerevarine
    I would like Nerevarine to be rather a general. In the beggining there would be some "historical events" and then he would appear as a general of one of the factions (I think that Temple is the best idea). Race? Fixed or if it is possible generated. He would appear with an army composed of mixture of dunmer units (his worshippers).

    Daedras
    You can "summon" daedras in two ways: by beeing Telvanni (as a normal unit and as generals bodyguards) or by building a shrine, that don't have the faith modificaitors, but decreases order in town.

    Period of game
    This is an interesting topic, but we are not sure what we will do with it. On one hand it would make preparing mod less difficult, but on the other there wouldn't be Dagoth house, which is particulary interesting.

    Imperial forts
    They will be only forts (maybe fixed, so they wouldn't disappear).

    Corprus meat
    I'm not sure what do you mean. Do you want Sixth House to use it as the money? I doubt it's possible.

    Rebels
    Good idea. I'm not a specialist in scripting (in fact i don't now anything about that) but i guess it's quiet difficult.

    Alliances of houses
    I think that this alliances don't have to be fixed. In Morrowind from time to time there were roumors about "house wars". However the idea of forced peace after some turns is genial

    Bribing-6th house
    I guess bribing enemy armies will be normal, I doubt that changing them to blighted creatures is possible. However the idea of insurectioons caused by number of corprus beasts(?) is quiet good. In this case religion would be useful, for example some kind of Dagoths Cult. In this way 6th house would be able to send his agents to enemy provinces. Those agents would give normal religions modificator and so cities with little temples could be converted to D. Cult.

    Vampires
    Little factions, weak in economy, with little numbers of very strong soldiers. Things like fighting only at night etc. will be decided by script (if it's possible of course)

    Immunity to weapons
    Hard, but worth trying

    If I missed something, remind me. I'm sorry for my lingual mistakes

    Regards

  2. #2

    Default Re: **Morrowind Total War ! **

    Quote Originally Posted by Mikhial
    Guars
    Guar cavalry will be the back bone of cavalry of all Dunmer factions. Horsemen would be some kind of exotic and powerful troops for grear houses and normal (but still expensive) unitfo empire.
    Sadly, physiologically speaking, Guars arent built as mounts, but as beasts of burden (akin to a cross between the oxen and donkey moreso than a variation of the horse). They can carry great loads on their backs, but their rather small size (only coming to shoulder height and Imperial or Dunmer on average), makes them a bit odd for mounts.

    I'll get back to you on this after I do some research on the subject.

    Hlaalu units
    Our idea of Hlaalu army was a mixture of traditional, dunmer warcraft (bonemold armours, guars) and imperial one (things like dunmer legionaires). In my opinion very vital part of their army should be mercenaries, as H weren't kind of militarists.
    Interesting. A mix of Imperial and Dunmeri warcraft would be a nice change of pace. As for the mercenary thing, its mainly the Telvanni who do things via mercenaries (with almost 75% of their fighting force being Outlanders and non-House kin)

    Nerevarine
    I would like Nerevarine to be rather a general. In the beggining there would be some "historical events" and then he would appear as a general of one of the factions (I think that Temple is the best idea). Race? Fixed or if it is possible generated. He would appear with an army composed of mixture of dunmer units (his worshippers).

    Daedras
    You can "summon" daedras in two ways: by beeing Telvanni (as a normal unit and as generals bodyguards) or by building a shrine, that don't have the faith modificaitors, but decreases order in town.
    Hmm. Hadn't really thought of that, but in addition, I'd say definately make it so that only certain regions (where temples are known to exist) can create the temple, and then only to that particular Daedroth.

    As for the Telvanni. If you mean create as in build them, yes, by all means do so.
    Period of game
    This is an interesting topic, but we are not sure what we will do with it. On one hand it would make preparing mod less difficult, but on the other there wouldn't be Dagoth house, which is particulary interesting.
    I'll get back to you on this after I explore the Lore a bit further while playing Oblivion (important political rumors regarding the Nerevarine, various invasions, etc are found there...all of which should be of great import regardless of our time period)

    [quoteImperial forts
    They will be only forts (maybe fixed, so they wouldn't disappear).[/quote]
    Alright, sounds good to me. But how will the Ebonhearts and Firewatch be done, as forts also, or as actual cities?

    Corprus meat
    I'm not sure what do you mean. Do you want Sixth House to use it as the money? I doubt it's possible.
    If its possible to use different monetary names (ie for Imperials its the Septim, for Dagoths its Corprus meat, for Skaal its

    Rebels
    Good idea. I'm not a specialist in scripting (in fact i don't now anything about that) but i guess it's quiet difficult.
    Alright, I'll see what can be managed with that.

    Alliances of houses
    I think that this alliances don't have to be fixed. In Morrowind from time to time there were roumors about "house wars". However the idea of forced peace after some turns is genial.
    Actually, those House Wars you speak of are carried on in such a way as that they arent really wars, so much as the Morag Tong being hired out by variuos nobles for personal vendettas moreso than House policies regarding the other Houses.

    Bribing-6th house
    I guess bribing enemy armies will be normal, I doubt that changing them to blighted creatures is possible. However the idea of insurectioons caused by number of corprus beasts(?) is quiet good. In this case religion would be useful, for example some kind of Dagoths Cult. In this way 6th house would be able to send his agents to enemy provinces. Those agents would give normal religions modificator and so cities with little temples could be converted to D. Cult.
    Glad to see that using religion as a way to do this would be plausible. But along with that, is it feasible to make it so that each religion has as many as 16 temples per religion?

    (the Imperial Cult should have 9 types, the Tribunal to have 3 <one for each post-Vehk path>, maybe a Sixth House Cult <two Temples, one to Dagoth, the other to Lokhran>, and a Daedric religion of sorts <all 16 Daedric gods available, but only in certain regions, takes place of ruler's religion no matter what>)

    Vampires
    Little factions, weak in economy, with little numbers of very strong soldiers. Things like fighting only at night etc. will be decided by script (if it's possible of course)
    Interesting. And maybe converting additional population would be done similar to how House Dagoth would?

    Immunity to weapons
    Hard, but worth trying
    I'll try and see if I can at least get some concepts of the material/type circles done soon as possible so you can see.

    If I missed something, remind me. I'm sorry for my lingual mistakes

    Regards
    Think you got it all, and I noticed no major linguistic mistakes anywhere.

  3. #3

    Default Re: **Morrowind Total War ! **

    Quote Originally Posted by Attrebus
    Sadly, physiologically speaking, Guars arent built as mounts, but as beasts of burden (akin to a cross between the oxen and donkey moreso than a variation of the horse). They can carry great loads on their backs, but their rather small size (only coming to shoulder height and Imperial or Dunmer on average), makes them a bit odd for mounts.
    It seems so, however in one book I've read that someone "ran away on his guar". It makes me think that eventually guars could work as cavalry mounts.

    Quote Originally Posted by Attrebus
    Hmm. Hadn't really thought of that, but in addition, I'd say definately make it so that
    only certain regions (where temples are known to exist) can create the temple, and then
    only to that particular Daedroth.
    I'm not sure if there is any region without a shrine


    Quote Originally Posted by Attrebus
    Actually, those House Wars you speak of are carried on in such a way as that they arent
    really wars, so much as the Morag Tong being hired out by variuos nobles for personal
    vendettas moreso than House policies regarding the other Houses.
    As far as I know they are carried in this way because of imperial legions. Before Cyrodilian invasion "wars" were actually normal wars. What is more somewhere in the game it is told that Redoran House considers starting a war because of mines of Caldera. I'm not 100% sure though.

    Quote Originally Posted by Attrebus
    Interesting. And maybe converting additional population would be done similar to
    how House Dagoth would?
    Great idea for me

    Lastly: temples. I think that creating such a huge number of them is an exageration. As I remember there weren't any particular division between gods of Almsvi

    Forts
    I guess that Ebonheart can be a city with strong fortifications (in opposition to most cities of Vvardenfel). Firewatch? Sorry, but I don't know which one is it. MAybe in polish version the name is different.

  4. #4

    Default Re: **Morrowind Total War ! **

    Quote Originally Posted by Mikhial
    It seems so, however in one book I've read that someone "ran away on his guar". It makes me think that eventually guars could work as cavalry mounts.
    Sadly, its in reference to the fact that he used a cart, pulled by a guar, to get away, not that he was RIDING one.

    As far as I know they are carried in this way because of imperial legions. Before Cyrodilian invasion "wars" were actually normal wars. What is more somewhere in the game it is told that Redoran House considers starting a war because of mines of Caldera. I'm not 100% sure though.
    Yes, that is true, that they had various wars between themselves in a normal fashion, yet its not JUST before the Armistace, yet also prior even to the Tribunal's full formation, when they were still Chimeri (yes, all the Great Houses are THAT old).
    Why do they do it as they do, and not in full warfare anymore...its the Temple. They act much as the papacy did, not just setting religious texts and all, but also declaring heretics. ANd if one house went to war against another (especially if the defender is a religious house like Redoran or Indoril) they likely would be deemed as heretics and have all four other houses go after them in full force.

    Lastly: temples. I think that creating such a huge number of them is an exageration. As I remember there weren't any particular division between gods of Almsvi
    True to that, however, there are some seven Saints of importance, and I'd like to have them in there if at all possible.

    Forts
    I guess that Ebonheart can be a city with strong fortifications (in opposition to most cities of Vvardenfel). Firewatch? Sorry, but I don't know which one is it. MAybe in polish version the name is different.
    Firewatch is actually on the mainland, in Telvanni territory, almost directly opposite Sadrith Mora.

  5. #5

    Default Re: **Morrowind Total War ! **

    OBLIVION IS OUT... KICK ASS
    -If you want to critisize some one, walk a mile in their shoes. So when you critisize them you will be a mile away and have their shoes.

    -A man does not discover new lands without losing sight of the shore.

    Proud Member of the Anti-Jamster Crusade

  6. #6

    Default Re: **Morrowind Total War ! **

    I have it, and I'll revise a new timeline after I finish it (seems the Empire wont exactly crumble, with provinces leaving at will...instead, its weakened I think, yet all together <kinda like Rome from 290AD and on>)

  7. #7

    Default Re: **Morrowind Total War ! **

    I think something is moving in our mode Our coordinator try to force team to work. Maybe we will have something interesting soon. Unfortunetly I won't be here for one week so you have contact Scorpo. See you soon

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